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2008.02.29 03:47 Seattle
News and current events in or around Seattle, Washington. Also sunset pics. Chat with us at discord.gg/reddit-seattle
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Aloha and welcome to Hawai’i Gardening. A subreddit for anyone interested in gardening in Hawai’i, those that do, and others in similar climate zones from anywhere worldwide. A place to ask questions, post pictures, discuss techniques, share advice or even seeds, and assist each other in our unique gardening endeavors.
2011.04.14 18:06 scoofy NYCbike: Cycling news and info for NYC
A resource for NYC-specific cycling events and information. Bike news that is not relevant to the New York area should be posted to /bicycling or /cycling instead. This is a great place to post and find group rides, questions about NYC cycling and bike shops, infrastructure changes, and cycling-related news. New to riding in the city? We'd love to help you get started!
2023.04.01 11:54 Shampoocat Homebrewing a Pointcrawl using Mythic
Yesterday I tried out a pointcrawl kind of system to structure traveling a bit better. It was kind of an improvised mess I made up on the spot but I am surprised how well it turned out. Doing a constant "Do I get there without incident?" kind of question on the Mythic charts got really old fast and actually made the world feel dull and barely relevant.
The only other time I tried something like that was when I did some hexcrawling a while back. This was also very interesting, but I found it needlessly complicated and eventually abandoned the idea. I still liked the sense of scale it gave to the world. It really is a difference when you can't just decide to go to some location but you need to spend time and resources to get there.
I always wanted to revisit the idea in the form of a pointcrawl and with the new Mythic 2.0 tables I finally did. These tables are absolutely invaluable here, as I am much more free to interpret the results instead of having a predefined set of options from some sort of list.
Something that always bothered me was that 99.9% of all supplemental material out there is hardwired in to fit in to a tolkienesque fantasy or explicitly D&D world. Mythics various location descriptor tables really fix that issue for me.
The way I played it was as follows:
I used Mythic to get a description for my current location. Then I rolled a D4-1 to get the number of connections. (I should probably drop the -1 on the first few locations to prevent a premature dead end.) Picked a connection to follow, rolled a D20 to determine how long it would take to move to the next location in hours. Finally I use Mythic again to roll up a description for the new location and repeat the process.
As for encounters and such I mostly went with the descriptors Mythic provided me, when words such as "dangerous" or "active" came up, I obviously knew something was up. I also had my characters rest about once per ingame day and treated that as a new scene, rolling for interrupts and alterations as you do. This however I found to be clunky and is something I wish to change. I know setting up a new scene according to time passing in game is an option for handling scene transitions, but not one I am very fond of. And I would like to be able to create encounters without relying on scene alterations.
I think this should be possible using only Mythic. (I am currently very eager to reduce the amount of stuff on the table, so keeping everything contained in Mythic is high on my priority list.) Encounters are reasonably easy to do for the actual locations. This is basically just Mythic event meaning interpretation 101. Even when revisiting a locations something like: "Are the bandits from last time still here?" Is fairly easy to do with Mythic as is.
It is a bit more complicated when it comes to the spaces between, they are by design very abstracted. In my case I did a Mythic roll on the location description table to get a vibe for the entire region. I concluded that this area was mostly a maze of dark and abandoned hallways and old office spaces. (My game takes place in a sci-fi megastructure btw.) Knowing this I have a rough idea as to what traversing this area is like and what to expect when rolling up an encounter, the question is when do I roll the encounter. At the time of playing I could not think up a good way of handling this, so I just ignored it. This is not the end of the world, but it makes traveling between locations kind of a mute point and I really want encounters on the road. Now I think I got an idea for this though.
I really did not want to use some sort of clock type mechanic. I tried that with the hexcrawl and I found it a bit obnoxious and predictable. Thinking about it, it should basically be a function of time spent traveling and the likelihood of something happening based on the information I have established for the area. Conveniently Mythic has a table that spits out results based on two inputs. Even more convenient, one is the likelihood of something and the other is a numerical value. :)
My idea is to measure time spent traveling from one location to another on a scale from 1 to 9 by rolling a D10 for that. (A 10 or 0 would be a free pass I guess?) The exact unit of time does not matter except for resource management and RP. So it could be 1 to 9 minutes while inside a dungeon, 1 to 9 hours for local travel, 1 to 9 days for regional travel, 1 to 9 thousand years for interstellar travel at sub-light speed, you get the idea.
The likelihood of an encounter is simply up to the player. It depends on previously established facts about the area, player expectation and the mood of the adventure. Just to name a few factors. Obviously you will be more likely to run in to something interesting when crawling a dungeon or exploring a busy city than you are traversing an empty desert. Unless of course this desert is known to cause trouble for travelers.
Now you just grab your fate chart and plug in the aforementioned likelihood for the odds and the time value for the chaos factor and roll like you normally would.
A Yes means there is an encounter and you roll on the meaning tables to determine what happens, if it is good, bad or simply a bit of world building is up to the player and whatever the charts provide. A No obviously means no encounter.
An Exceptional Yes would be treated the same, except it should probably be more epic or dramatic. Maybe a big fight or something. It might also make sense to take note of this result and increase the likelihood of an event happening the next time this connection is used.
An Exceptional No should also be noted and would decrease the likelihood of an event happening on this connection in the future.
I am still a bit sketchy on some issues though. Mostly determining end points for dungeon like structures and I think my D4-1 roll for the number of connections is not ideal. In my game, my character eventually found a map and I just determined the way to the goal like that. Not something that can be relied on. Ideally there would be a limited number of locations per region and once they are used up the dungeon is explored, or the next path leads to a different area. But I am unsure how to handle this without doing a stupid "this dungeon has D20 rooms" kind of deal. The number of connections also needs to take in to consideration the context of the situation. A large city will have many roads leading to it, no matter what the dice say.
Anyways I will keep experimenting with this and I will gladly share my results if there is interest. I would also like to hear about your experiences and how you handle spatial relations in your game without bogging it down, while also keeping it interesting.
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2023.04.01 11:52 marcoxnt93 [H] Humble Turkiye Syria Leftovers and a lot games [W] Offers
https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/ Humble Turkiye-Syria Earthquake Relief Bundle leftovers
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As Far As The Eye
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Grim Legends 2: Song of the Dark Swan
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2023.04.01 11:52 SylvPMDRTD Brainstorming Session with ChatGPT, PART 2
This is the continuation of my previous post, found
Part 1.
Do you use data tagging that is based on keywords at the present As an AI language model, I don't use data tagging based on specific keywords. Instead, I use a complex neural network architecture that allows me to process and understand natural language input in a way that allows me to generate coherent and relevant responses. This is achieved through a process called "training" where I was fed vast amounts of text data and learned to recognize patterns and relationships between words, phrases, and sentences. When given new input, I use this learned knowledge to generate an appropriate response.
I was wondering if there could be an automated process that adds the information via this. Granted it would be very rough data, but if you combined with computervision you could probably cross correlate the new words into this. Thanks for the information on neural networks, I find them fascinating. Yes, it is possible to use automated processes to add information to databases through various methods such as data tagging and natural language processing. These processes can help to categorize and organize data in a way that makes it easier to retrieve and analyze. Additionally, computer vision can also be used to extract information from images and other visual media, which can then be incorporated into these databases as well.
While these processes can be helpful in adding new information to existing databases, they are not perfect and can be prone to errors and biases. Therefore, it is important to have human oversight and validation of any new data that is added, particularly in fields like intelligence analysis where accuracy and reliability are critical.
Can you incorporate this into the
methodology previously mentioned. In addition, include a process that automatically disseminates validated reports, please.
Certainly! Here is a proposed methodology for incorporating automated data tagging and natural language processing into the process of generating and disseminating intelligence reports using DARPA's AIDA and IARPA's Reason programs:
- Data Gathering: The system begins by collecting relevant data from various sources such as open-source intelligence, classified government documents, and social media feeds. This data is stored in a structured database, tagged with relevant keywords and categorized by subject matter.
- Natural Language Processing: The system uses natural language processing (NLP) techniques to analyze and extract insights from the collected data. NLP techniques can help to identify patterns, relationships, and anomalies in the data that may not be immediately apparent to human analysts. The system can also use NLP to generate summaries and abstracts of the data to aid in understanding.
- Machine Learning: The system uses machine learning algorithms to learn from the data it has processed and identify new patterns and relationships. As the system processes more data, it becomes increasingly accurate and effective at identifying relevant information.
- Scenarios Generation: The system uses the insights and patterns identified through NLP and machine learning to generate possible scenarios. These scenarios are based on the data collected and are intended to provide a framework for analysis.
- Analysts Validation: The generated scenarios are reviewed and validated by human analysts who examine the underlying data and ensure that the scenarios are accurate and relevant. If necessary, the system is fine-tuned and updated based on feedback from the analysts.
- Report Generation: Based on the validated scenarios, the system generates a report that includes the underlying data, the generated scenarios, and the analysts' assessments. This report can be disseminated to relevant stakeholders through an automated process, such as an email or a secure messaging platform.
- Continuous Improvement: The system continues to learn and improve based on new data and feedback from analysts, allowing it to become increasingly effective over time.
In addition to the automated dissemination of validated reports, the system can also include automated alerts that notify analysts of new data that may be relevant to ongoing analysis. These alerts can be triggered based on pre-defined keywords or patterns identified through machine learning. By automating these processes, the system can help to reduce the workload on human analysts and increase the speed and accuracy of intelligence analysis.
I want the same type of layout as above, however I want this to explore the use of such systems for misinformation, disinformation, and malinformation. Certainly! Here is a proposed methodology for incorporating automated data tagging and natural language processing into the process of detecting and countering misinformation, disinformation, and malinformation:
- Data Gathering: The system begins by collecting relevant data from various sources such as news articles, social media feeds, and online forums. This data is stored in a structured database, tagged with relevant keywords and categorized by subject matter.
- Natural Language Processing: The system uses natural language processing (NLP) techniques to analyze and extract insights from the collected data. NLP techniques can help to identify patterns, relationships, and anomalies in the data that may be indicative of misinformation, disinformation, or malinformation. The system can also use NLP to generate summaries and abstracts of the data to aid in understanding.
- Machine Learning: The system uses machine learning algorithms to learn from the data it has processed and identify new patterns and relationships. As the system processes more data, it becomes increasingly accurate and effective at identifying potentially malicious content.
- Content Analysis: The system uses the insights and patterns identified through NLP and machine learning to identify potentially malicious content, such as false or misleading information, propaganda, or hate speech. This content is flagged for further analysis.
- Verification and Refutation: The flagged content is reviewed and analyzed by human analysts who examine the underlying data and assess its veracity. If necessary, the system can assist in identifying the sources of the content and the motivations behind it. Based on this analysis, the content is either verified or refuted.
- Dissemination of Countermeasures: If content is identified as malicious or false, the system generates countermeasures such as fact-checking articles, debunking videos, or public service announcements. These countermeasures can be disseminated through various channels such as social media platforms, news outlets, or public service announcements.
- Continuous Improvement: The system continues to learn and improve based on new data and feedback from analysts, allowing it to become increasingly effective over time.
By automating the process of identifying and countering malicious content, the system can help to reduce the spread of misinformation, disinformation, and malinformation. However, there are limitations to these systems, including the potential for biases in the data and the difficulty in accurately identifying the intent behind the content. Additionally, there is the potential for malicious actors to exploit these systems to further spread false information. Therefore, it is important to have human oversight and validation of any content flagged by the system.
Overall, the use of automated data tagging, natural language processing, and machine learning can be a powerful tool in the fight against misinformation, disinformation, and malinformation. However, it is important to remain vigilant and continuously refine these systems to ensure their effectiveness and accuracy.
HOw can it be used to spread it? Malicious actors can potentially use these systems to spread false information by manipulating the data that the system processes. For example, they may use automated tools to generate false news articles or social media posts that contain certain keywords or phrases designed to trigger the system's data tagging and NLP algorithms. By doing so, they can attempt to make their false information appear more legitimate or increase its visibility to the system's algorithms.
Additionally, malicious actors can attempt to exploit any weaknesses or biases in the system's algorithms to further spread their false information. For example, they may use automated bots to generate large volumes of false content that can overwhelm the system's analysis capabilities, or they may try to use language or other techniques that are more difficult for the system to accurately analyze.
Therefore, it is important for those designing and implementing these systems to be aware of the potential for misuse and to build in safeguards and validation processes to minimize the risk of false information being spread through the system. Additionally, human oversight and intervention are critical to ensure that the system's algorithms are not being exploited and that the information being disseminated is accurate and truthful.
Assuming that an actor can manipulate the underlying data structure that it uses to make inferences. Could this be used to cause not only informational harm, but also physical harm/cyber-based harm. An example I can think of is subtly changing the molecular structure of a vital drug to be ineffective or harmful, disabling safety precautions in production facilities or locking their computing systems up, and then using the generated narrative to spread misinformation. do you think that coul be probable? Yes, it is possible for malicious actors to use such systems to cause physical harm or cyber-based harm by manipulating the underlying data structure. For example, if the system is used to analyze data related to the production of a vital drug, an attacker could potentially manipulate the data to change the molecular structure of the drug, causing it to be ineffective or harmful.
Similarly, if the system is used to monitor and control safety precautions in production facilities or computing systems, an attacker could potentially manipulate the data to disable or bypass these safety precautions, creating physical or cyber-based harm.
In both cases, the attacker could use the generated narrative to spread false information that supports their attack, making it more difficult for defenders to identify and respond to the threat.
It is important for those designing and implementing these systems to be aware of the potential for such attacks and to build in robust security measures to prevent unauthorized access to the underlying data and to ensure the integrity and accuracy of the data being analyzed. Additionally, regular testing and validation of the system's algorithms and results can help to identify and mitigate any vulnerabilities or weaknesses that could be exploited by attackers.
Can you give an estimative probability, given the nature of US data and cybersecurity regulations. 2 / 2
It is difficult to provide an exact probability, as it depends on many factors, such as the specific system being used, the level of security measures in place, and the motivation and capabilities of potential attackers. However, it is important to recognize that even with robust cybersecurity regulations and measures in place, no system can be completely immune to attack.
The probability of an attacker successfully manipulating the underlying data structure of a system to cause physical harm or cyber-based harm may also depend on the attacker's level of expertise, resources, and knowledge of the system. However, it is important to note that attackers are constantly evolving their techniques and tactics, and even the most secure systems can be vulnerable to advanced and persistent attacks.
Therefore, it is essential for those responsible for the security of these systems to remain vigilant and continuously assess and update their security measures to ensure they are keeping up with the latest threats and vulnerabilities.
Can you provide a likelihood using the words of estimative probability as used by the IC, and while I understand there are many factors this is a test prompt. So, I will not hold inaccuracy against you. Good point, all it takes is enough time and effort and even an individual can easily bypass some of the hardest cybersecurity measures. Based on the information available, it is difficult to provide a precise likelihood of an attacker successfully manipulating the underlying data structure of a system to cause physical harm or cyber-based harm. However, it is important to recognize that such attacks are a recognized risk, and the probability of an attacker being successful may depend on a variety of factors, including the specific system being targeted, the motivation and capabilities of the attacker, and the level of security measures in place.
Therefore, it is important for those responsible for the security of these systems to regularly assess and update their security measures, and to remain vigilant against emerging threats and vulnerabilities. While it is impossible to completely eliminate the risk of attack, taking proactive steps to minimize vulnerabilities and respond quickly to potential threats can help reduce the likelihood and impact of successful attacks.
Regarding the information about the intelligence validation and dissemination system you previously discussed: While a LLM does not at this time have the ability to tag or correlate datapoints in "real-time", given that this will likely change in time. Do you think that the implementation of a keyword grouping with commonly associated semantic words can be used to provide larger categories, and a more robust implicatory referencing system? Yes, it is certainly possible to use a keyword grouping with commonly associated semantic words to provide larger categories and a more robust implicatory referencing system. Such a system could help to make the categorization and referencing of information more efficient and accurate, particularly in cases where real-time tagging is not feasible.
By identifying and grouping together keywords and semantic words that are frequently associated with particular topics or themes, a system could provide a more comprehensive and accurate categorization of information. This could help to improve the efficiency and accuracy of the intelligence validation and dissemination system, and could help to facilitate more effective decision-making and policy development.
Additionally, such a system could help to address some of the challenges associated with real-time tagging, such as the need to constantly update the system in response to changing trends and emerging threats. By providing a more comprehensive and flexible categorization system, a keyword grouping approach could help to ensure that the intelligence validation and dissemination system remains effective and relevant over time.
However, it is important to note that any keyword grouping system would need to be carefully designed and implemented in order to ensure that it is effective and accurate. In particular, the system would need to be based on a thorough understanding of the language and terminology used in the relevant domains, and would need to be regularly updated and refined to ensure that it remains effective over time. Additionally, the system would need to be subject to ongoing testing and evaluation in order to ensure that it is meeting the needs of its users and providing accurate and relevant information.
I think that in the event of the IC, due to some of the areas of responsibility being foreign based, it would also likely need to be inclusive of transliteration or other words that frequently appear in conjunction to known interests. What are your thoughts. That's a good point. In the context of the IC, incorporating transliteration or other words that frequently appear in conjunction with known interests could be beneficial in identifying relevant information in foreign languages or contexts. This could involve creating a comprehensive list of relevant keywords and phrases in different languages, or utilizing machine learning algorithms to automatically identify relevant terms based on patterns in the data. Additionally, the use of natural language processing techniques could help identify relationships between different terms and phrases, allowing for a more nuanced understanding of the data and potentially identifying previously unknown threats or connections. Ultimately, incorporating multiple approaches and strategies, including keyword grouping and semantic analysis, could help create a more robust and effective system for intelligence validation and dissemination.
Good Points! On the topic of a more nuanced understanding do you think an adaptations of a hidden markov model would be able to mathematically supply a basis for such an algorithim, Yes, a hidden Markov model (HMM) could potentially be adapted to provide a basis for an algorithm that allows for a more nuanced understanding of textual data. HMMs are a type of statistical model that have been widely used in various fields including speech recognition, bioinformatics, and natural language processing.
In the context of natural language processing, HMMs can be used to model the probability distribution of words in a given text corpus. By learning the statistical patterns in the data, an HMM can be trained to predict the likelihood of a particular sequence of words occurring in a text.
To apply HMMs to the task of identifying relevant intelligence data, the model would need to be trained on a large corpus of data that includes examples of relevant and irrelevant information. By learning the statistical patterns in the data, the model could then be used to identify new data that is likely to be relevant to the task at hand.
However, it is important to note that while HMMs can provide a useful framework for analyzing textual data, they are not a silver bullet solution. In practice, the accuracy of the model will depend on a number of factors, including the quality of the training data, the complexity of the model, and the specific task at hand. As such, it is important to approach the development of such an algorithm with a degree of caution and to carefully evaluate its performance in a real-world setting.
Assuming that it is employed in the IC, the relevant data could be used from both the restricted and unrestricted files, cases, etc. that the IC has internally. Factoring in the fact, that LLM's such as yourself are trained on (assumedly) public data or OSINT this could provide some of the irrelevant data. Thoughts? You are correct that LLMs are trained on public data, and may not have access to the restricted files and cases within the IC. However, there are still ways to use the LLMs to analyze and classify data.
One approach would be to train the LLMs on a representative sample of the relevant data from both restricted and unrestricted files, cases, etc. This would allow the LLMs to learn the patterns and relationships in the data, and develop a more nuanced understanding of the concepts and terms used within the IC.
Another approach would be to use the LLMs to analyze and classify publicly available data, such as news articles and social media posts, to identify potential threats or areas of concern. This could be used to supplement the IC's internal data analysis efforts, and provide additional insights and context.
Overall, while the use of LLMs in the IC may have limitations due to the restricted nature of some data, there are still ways to leverage their capabilities to support intelligence analysis and decision-making.
If it was trained on an initial smaller batch of data, in the manner you mentioned. I am assuming it would need validated for use with a larger body of data. Yes, that's correct. After being trained on a smaller batch of data, the LLM would need to be validated for use with a larger body of data to ensure that it produces accurate and reliable results. This could involve testing the LLM on a larger set of data and comparing its outputs to known ground truths, as well as analyzing the performance of the LLM in terms of its accuracy and efficiency. Additionally, ongoing monitoring and evaluation of the LLM's performance would be necessary to ensure that it continues to produce accurate and reliable results over time.
Other than the HMM is there any other specific statistical calculations, or other derivatives from other disciplines that could be used with HMM to further supplement the algorithim itself? Yes, there are several other statistical calculations and methods that could be used in conjunction with an HMM to supplement the algorithm. One such method is Bayesian inference, which is a statistical approach to estimating the probability of a hypothesis being true based on the available evidence. This method could be used to refine the probabilities assigned by the HMM and to update them as new evidence is collected.
Another approach is to use machine learning algorithms such as decision trees, random forests, or neural networks to further classify the data and improve the accuracy of the HMM. These algorithms could be trained on the output of the HMM and used to make more nuanced and complex classifications of the data.
Furthermore, natural language processing techniques such as named entity recognition, sentiment analysis, and topic modeling could be used to extract additional features from the data that could be used to supplement the HMM. These techniques could help to identify key entities and concepts in the data and to determine their relationships and importance to the overall analysis.
Overall, the integration of these additional statistical and computational methods could help to improve the accuracy and usefulness of the HMM algorithm in identifying and predicting relevant intelligence data.
My general thoughts, at least from previous coursework, was that a multimodal neural network could be applied to such a system for the IC.... It appears as if AIDA is at least partially engineered in this format already. Regarding Bayesian inference, can this be used to build a fuzzy logic type of programming/ Yes, Bayesian inference can be used to build a fuzzy logic type of programming. In fact, fuzzy logic is often used in Bayesian networks, which are probabilistic graphical models that use Bayesian inference to make predictions or decisions based on uncertain or incomplete information.
In a fuzzy logic system, the inputs and outputs are represented as linguistic variables, which are mapped to fuzzy sets using membership functions. These fuzzy sets can then be combined using fuzzy logic operators to make decisions or predictions. Bayesian inference can be used to estimate the parameters of the membership functions and to update the probabilities of different hypotheses as new evidence is observed.
Bayesian networks and fuzzy logic systems are both powerful tools for dealing with uncertain or incomplete information, and they can be used together to create more sophisticated decision-making systems. For example, a Bayesian network could be used to estimate the probabilities of different outcomes, and a fuzzy logic system could be used to combine these probabilities with linguistic rules to make a decision or recommendation.
Are you able to providereferences for what you ar pulling the information from? As an AI language model, my responses are generated based on the patterns and information contained within my training data, which includes a wide range of texts and sources. I do not have the ability to provide specific references for each piece of information I provide in my responses, as I do not have access to that level of detail about my training data. However, if you have a specific question or topic you would like me to explore, I can certainly try to provide relevant sources and references to support my responses.
Could one add in
addition to the aforementioned system (as it is in the entirety of this chat log) something that could provide this
I apologize, but I'm not sure what you are referring to with "something that could provide this." Could you please clarify your question or provide more context?
Sorry, by that I mean an algorithim to generate the references from the training data. Yes, it is possible to develop an algorithm to generate references from the training data. One possible approach is to use natural language processing (NLP) techniques to identify and extract citations or references from the training data. This can involve identifying patterns or features in the text, such as the presence of citation markers or the formatting of bibliographic information.
Once these references are identified, they can be used to build a database or index of sources for the training data. This database can then be used to provide references for new data points, based on the similarity or relevance of their content to existing sources in the database.
Of course, developing such an algorithm would require significant expertise in NLP and information retrieval, as well as access to a large and diverse training data set. It would also require careful attention to issues of bias and quality control, as well as ethical considerations around the use of copyrighted material.
Yes. Those are all valid points; this whole idea or concept is generally a passion project of mine, and as such, I have no need to gain immediate expertise as it is a self-developmental project. My degree is generally unrelated. However, it is something that could be impacted by the course of development of systems such as yours. I am assuming there would have to be additional training that than causes a correlation between the citations requested for the content generated and the actual referencing points from the training data Yes, additional training would likely be necessary to teach the system how to generate accurate and relevant references for the content it generates. The system would need to be trained to recognize patterns in the training data that correspond to references, and then use this information to generate references for new content it generates. This would likely involve a combination of supervised and unsupervised learning, where the system is first trained on labeled data to learn how to recognize reference patterns, and then further trained on unlabeled data to refine its understanding of reference generation.
Sorry if the questions seem illogical. i wanted to make sure that my overall idea was feasible and bounce ideas for implementation off of something or someone. No need to apologize! It's great to explore ideas and brainstorm potential solutions. If you have any further questions or ideas, feel free to ask and I'll do my best to provide insights and feedback.
Could you describe in medium technical detail the ways that a multi-modal neural network design (involving the overall system in this discussion) and the general structuring of how the HMM, Bayesian inference, and fuzzy logic, in multiple general formats or outputs? Sure, I can provide a general description of how a multimodal neural network could be designed to work with the overall system, and how the HMM, Bayesian inference, and fuzzy logic might be incorporated.
A multimodal neural network is a type of neural network that can process multiple types of data inputs, such as text, images, and audio, and learn to make predictions based on these inputs. In the case of the intelligence validation and dissemination system we have been discussing, a multimodal neural network could be used to process multiple sources of data, such as text documents, social media posts, and images or videos, and learn to identify patterns and correlations between these different types of data.
The HMM (hidden Markov model) is a statistical model that can be used to model sequences of data, where the underlying state of the data is not directly observable. In the context of the intelligence validation and dissemination system, an HMM could be used to model sequences of events or actions that may be related to a specific threat or activity, such as a sequence of social media posts or a series of suspicious transactions.
Bayesian inference is a statistical method for updating probabilities based on new evidence or information. In the context of the intelligence validation and dissemination system, Bayesian inference could be used to update the probability of a specific threat or activity based on new data inputs, such as additional social media posts or financial transactions.
Fuzzy logic is a mathematical framework for dealing with uncertainty and imprecision. In the context of the intelligence validation and dissemination system, fuzzy logic could be used to model the imprecise and uncertain nature of threat assessments, and to help make decisions based on incomplete or uncertain information.
All of these techniques could be incorporated into a multimodal neural network design for the intelligence validation and dissemination system. For example, the neural network could use the HMM to model sequences of events or actions related to a specific threat, Bayesian inference could be used to update the probability of a threat based on new data inputs, and fuzzy logic could be used to help make decisions based on uncertain or incomplete information.
Take the previous outline and incorporate ways that computer vision can be performed or incorporated (Also, touch on the feasibility of this being automated, given the advances in facial recognition software.) with the same logic, inference, and HMM. Certainly! Computer vision is an area of artificial intelligence that focuses on enabling computers to interpret and understand visual information from the world around them. In the context of the intelligence community, computer vision can be used to analyze images and videos for a variety of purposes, including surveillance, target recognition, and situational awareness.
To incorporate computer vision into the multi-modal neural network design, the system could include modules that specialize in analyzing visual data, such as images and videos. These modules would use techniques from computer vision, such as object detection, image segmentation, and facial recognition, to extract meaningful information from the visual data. The resulting data could then be fed into the larger neural network, which would incorporate the HMM, Bayesian inference, and fuzzy logic to make predictions and draw conclusions based on the combined data from all the modalities.
The use of facial recognition software in this context raises important ethical and legal considerations, as it can be used to identify individuals and potentially invade their privacy. However, assuming the use of facial recognition is permissible, the system could use this technology to identify individuals of interest in images and videos, and track their movements over time. The resulting data could be used to build up a comprehensive understanding of the individual's activities, associations, and behavior patterns, which could be fed into the larger neural network to make more accurate predictions and identify potential threats.
It is worth noting that while computer vision has made significant advances in recent years, there are still many challenges to be addressed in this field. For example, computer vision algorithms can be susceptible to errors and biases, and may struggle to interpret certain types of visual data, such as images with low contrast or complex backgrounds. Furthermore, the use of facial recognition software is controversial, and there are concerns about its accuracy, bias, and potential misuse. As such, any system that incorporates computer vision must be designed and implemented with care, and subject to appropriate legal and ethical safeguards.
Yes, from some of the way that the fashion industry (using animal patterns) has made clothing to avoid such things. Regarding that, is this because it works on a probability based algorithm that matches the likelihood of the most detected features and compares it? Yes, you are correct. Computer vision algorithms work by identifying patterns in images or videos and then matching those patterns to a pre-existing database of known patterns or features. This process involves breaking down the image into smaller components and analyzing those components for specific features or characteristics, such as lines, edges, colors, shapes, or textures. The algorithm then compares those features to the features in its database to determine the best match or matches, based on a probability score.
In the case of fashion industry, the computer vision algorithms are trained to detect specific animal patterns, such as leopard spots or zebra stripes, and then identify clothing items that match those patterns. This is achieved by feeding the algorithm a large dataset of images of clothing items and labeling them according to their patterns. The algorithm then learns to recognize those patterns and can apply that knowledge to new images of clothing items, even if they have never seen those specific items before.
Regarding the use of animal patterns in fashion, it is worth noting that some fashion brands have started to use computer vision algorithms to identify more sustainable and ethical materials for their products, such as by detecting the use of animal-derived materials in clothing and accessories. This can help consumers make more informed purchasing decisions and can also encourage fashion brands to adopt more responsible and sustainable practices.
Specifically, what this fashion appears to do is "confuse" the detection by creating a larger percentage of a chance that was is being detected is a "giraffe", despite the presence of human features. Thoughts? Yes, that's correct. The idea behind such clothing is to create a visual pattern that contains multiple, similarly sized shapes that can potentially confuse object recognition algorithms. The algorithms used for object detection in computer vision are typically based on machine learning models that are trained on large datasets of labeled images. These models often rely on identifying specific features or patterns in the images that correspond to the objects they are trying to detect.
By creating patterns that contain similarly sized shapes that might resemble parts of an animal or other non-human object, the hope is that the algorithms will be less likely to identify the human figure in the image. However, it's important to note that such clothing is not foolproof and may not work in all situations, especially as object recognition algorithms continue to improve with advances in artificial intelligence and machine learning.
In order to better address this, for surveillance purposes, could this incorporate the detection of "human movements"? Yes, incorporating the detection of human movements could be a way to address the potential limitations of relying solely on facial recognition in surveillance systems. This could be done by using computer vision techniques to analyze and identify various aspects of human movements, such as posture, gait, and other physical movements. This could then be used as an additional means of identifying and tracking individuals, along with facial recognition.
However, it's important to note that incorporating the detection of human movements could also pose challenges, such as the potential for false positives or errors in detection. Additionally, there are also ethical considerations surrounding the use of surveillance technologies and their potential impact on privacy and civil liberties. Therefore, any such systems would need to be carefully designed and implemented with these considerations in mind
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Hue
Hyperspace Invaders II: Pixel Edition
In Between
Innerspace
INMOST
Inside My Radio
Iris and the Giant
Iron Fisticle
John Wick
Just Die Already
ken follet
Kingdom: Classic
King Oddball
Knights of Pen & Paper 2
Knight's Retreat
Labyronia RPG
Labyronia RPG 2
Laser Disco Defenders
Leisure Suit Larry 7 - Love for Sail
Lemuria Lost in Space
Levelhead
LIBERATED
Little Misfortune
Livelock
Lostwinds
Lovecraft’s Untold Stories
Lust from Beyond: M Edition
Lust for Darkness
Luxor 3
Mages of Mystralia
Magrunner: Dark Pulse
Masquerade: The Baubles of Doom
Medieval Kingdom Wars
Mini Ninjas
MirrorMoon EP
Monaco: What’s Yours Is Mine
Moon Hunters
MotoGP 15
Morkredd
MOUNT & BLADE
MXGP - The Official Motocross Videogame
My Memory of Us
Mystery Loss
Narcos: Rise of the Cartels
Nba Playgrounds
Neon Chrome
Newt One
Nex Machina
Neverending Nightmares
Neverout
Niffelheim
Night Call
Nowhere Prophet
Odallus: The Dark Call
Of Orcs And Men
Offworld Trading Company + Jupiter's Forge Expansion Pack
Omen Exitio: Plague
Orbital Racer
Out of Space
Overload
Overlord II x 2
Pac-Man 256
PAC-MAN™ CHAMPIONSHIP EDITION 2
Paper Fire Rookie
Paperbark
Paradigm
Particula
Pathway
Pawnbarian
Payday 2
Peaky Blinders: Mastermind
Perfect Universe
Pesterquest
Pickers
Pikuniku
Pirate Pop Plus
Pixel Heroes
Pixplode
Planet Alpha
Planet of the Eyes
Police Stories
port royale 3 gold
Post Master
POPUP DUNGEON
Prehistoric Tales
Quantum Conundrum
Radio Commander
Rapture Rejects
Rebel Galaxy
red orchestra 2
Re-Legion
REMOTHERED: BROKEN PORCELAIN
Remnants of Naezith
RESIDENT EVIL HD
Rezrog
Retimed
Ring of Pain
Road Redemption
ROCK OF AGES 3: MAKE & BREAK
Röki
Roombo: First Blood
Rover Mechanic Simulator
RRRR
Rustler
Sakura Agent
Sakura Angels
Sakura Beach
Sakura Beach 2
Sakura Fantasy
Sakura Magical Girls
Sakura Shrine Girls
Sakura Spirit
Samorost 3
Serial Cleaner
Seven enchanted edition
Sigma Theory: Global Cold War
SIMULACRA + SIMULACRA 2
Sins Of The Demon
Shadowrun Hong Kong Extended Edition
Shoppe Keep
Shoppe Keep 2
Smile For Me
SKULLY
Smoke and Sacrifice
Sonic & SEGA All-Stars Racing
Soulblight
Space Pilgrim Academy: Reunion
space run galaxy
Speedrunners
Spellspire
S.T.A.L.K.E.R.: Clear Sky
StarCrossed
State of mind
Stealth 2: A Game of Clones
Stealth Bastard Deluxe x 2
Steamburg
Still Life 2
Storm Of Spears
Strider
Stygian: Reign of the Old Ones
Sudden Strike 4
Sundered
Super Hexagon
Supraland
Super Mutant Alien Assault
Super Panda Adventures
Swag and Sorcery
Syberia
Syberia II
Syberia 3
System Shock: Enhanced Edition
Tabletop Playground
Tales from Candlekeep: Tomb of Annihilation
Teleglitch Die More Edition
Telefrag VR
Teslagrad
Testament of Sherlock Holmes
Time Mysteries 3: The Final Enigma
The Amazing American Circus
Tharsis
The Ball
The Deed
The dropping of the dead
The Dwarves
The Hex
The King's Bird
The Last Door: Season 2 - Collector's Edition
The Lost Crown
The Purring Quest
There Came An Echo
The Haunted Island, A Frog Detective Game
The Signal From Tölva
Think of the Children
This War of Mine
ToeJam & Earl Back in the Groove
Tomb Raider IV: The Last Revelation
Tomb Raider V: Chronicles
Tomb Raider Legend
Tomb Raider Underworld
Tooth and Tail
Train Station Renovation
Treasure Hunter Simulator
Tropico 4
Turok 2: Seeds of Evil
Underhero
Unrest
Valnir Rok Survival RPG
Vane
Velocity Ultra Deluxe
Vertiginous Golf
Viking Saga The Cursed Ring
Wanderlust: Travel Stories
Wandersong
warlock 2
war tech fighters
Werewolf: The Apocalypse — Heart of the Forest
Without Within 2
Whispers of a machine
Wings of Vi
Yoku's Island Express
Youropa
Zoo Park
TIER 4
Acceleration of SUGURI 2
Age of Wonders III
Alien Spidy
Almost There: The Platformer
Angvik
A New Beginning – Final Cut
AtmaSphere
Battle vs chees
Circuit Breakers
Corridor Z
CreaVures
Cubicle Quest
Dagon – The Eldritch Box DLC
Dashing Dinos
Death Fungeon
Drawful 2
DungeonUp x 2
Earth 2150 Trilogy
Enclave
Endless Space – Collection
Evergarden
Formula Car Racing
Fluffy Horde
Gorky 17
Guts And Glory
Hacknet Deluxe Edition
Haegemonia: The Solon Heritage
HIVESWAP: Act 1
Holy Potatoes a Spy Story
Homefront
Horizon Shift
Joggernauts
Journey of a Roach
Learn Japanese to survive Hiragana Battle
Left in the Dark: No One on Board
Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work
Leisure Suit Larry 6 - Shape Up Or Slip Out
Little Racers STREET
Lock Parsing 2
Love is Dead
Midnight Mysteries 3: Devil on the Mississippi
Memoria
Moss Destruction
NAIRI: Tower of Shirin
NeuroVoider
No Time to Explain Remastered
One Finger Death Punch
OneShift
Out of Reach: Treasure Royale
Pesterquest
Purrfect Date – Visual Novel/Dating Simulator
Raceland
Regions Of Ruin
Regular Human Basketball x 2
Rencounter
Renoir
Return to Mysterious Island
Resort Boss: Golf
Rym 9000
Seraph
Shooting Stars!
Silence
Sky Break
Space Pilgrim Episode III: Delta Pavonis
Space Pilgrim Episode IV: Sol
Spandex Force: Champion Rising
Steel Rats
Super Daryl Deluxe
Sword Legacy Omen
Taxi
The Adventure Pals x 3
The Deed: Dynasty
The Emerald Maiden: Symphony of Dream
The Spiral Scouts
The Uncertain - The Last Quiet Day
Tiny Troopers
ttv2
Twilight City Love as a Cure
Two Worlds: Epic Edition
Tumblestone
Unhack
Unhack 2
Viking Saga The Cursed Ring
White Noise Online
World Keepers Last Resort
Zombie Party x 2
submitted by
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2023.04.01 11:51 marcoxnt93 [H] Humble Turkiye Syria Leftovers and a lot games [W] Offers
Humble Turkiye-Syria Earthquake Relief Bundle leftovers
Ticket to Ride
Strange Brigade
System Shock Enhanced Edition
Pilgrims
Flynn: Son of Crimson
Into the Pit
Worms Rumble
Backbone
119 Operator
211 Operator
Calico
X-Morph: Defense Complete Pack
Zombie Driver HD Complete Edition
Space Crew: Legendary Edition
Monaco
Death Squared
Lust from Beyond – M Edition
Stygian: Reign of the Old Ones
Remnants of Naezith
Planet TD
Firegirl: Hack 'n Splash Rescue DX
XEL
Little Orpheus
Detached: Non-VR Edition
Agent in Depth
Meow Express
Arcade Spirits
Non-Stop Raiders
The Inner World
The Amazing American Circus
Soulblight
Stacking
Hack 'n’ Slash
MirrorMoon EP
Cosmic Express
Cris Tales
Orbital Racer
Symmetry
Guilty Gear X2 #Reload
Alchemist’s Castle
Soul Searching
Doughlings: Arcade
Doughlings: Invasion
Quadrata
Rym 9000
stikir
Cats and the Other Lives
Soulflow
Izmir: An Independence Simulator
Guns & Fishes
Pill Baby
Project Chemistry
Pixross
Frick, Inc
Sunlight
TIER 0
Back 4 blood eu
Destiny 2 Planet of Peace Exclusive Emblem
Dirt Rally 2.0 + 3 DLC
F1 2012
F1 2019 Anniversary
Grand Theft Auto Vice City
Remnant from the Ashes
Road to Guangdong - Story-Based Indie Road Trip Driving Game
the wolf among us
TIER 1
Absolver
Bloodstained Ritual of the Night
borderlands Game of the year enhanced Edition
Borderlands: The Handsome Collection EU
Chernobylite Enhanced Edition
Darksiders genesis
Deep Rock Galactic
Doom Eternal
Duke Nukem Manhattan Project
DUSK
Elex
Endless Space 2 – Deluxe Edition
friday the 13th
Geometry Wars 3 Dimensions Evolved Mystery
Genital Jousting
Grid Autosport
Grid ultimate edition
Golf With Friends
GoNNER BLüEBERRY EDiTION
guild wars 2 heroic edition
guild wars nightfall
Hitman Absolution
House Flipper
Just cause 3 XXL
Kingdom Rush
Kerbal Space Program x 2
Legend Of Grimrock
Lego Marvel 2 Deluxe
Little Dragons Cafe
Mafia III: Definitive Edition
MAIN ASSEMBLY
Maneater
Mordhau
Orn the tiny forest sprite
Outward US x 2
Overcooked 2 + Surf and Turf + Too Many Cooks
pathfinder wrath
PGA TOUR 2k21 x 2
Phantasmagoria
Portal Knights
Pro cycling manager 2019
Project Cars
Project CARS 2 + Japanese Cars Bonus Pack
Risen
Sairento VR
Scum
Second Extinction
Sonic Forces
Spyro Reignited Trilogy x 2
Starbound
Star Trek Bridge Crew
State of Decay 2
streets of rogue
Summer in Mara
Superhot VR
Tales of Zestiria
Team Sonic Racing
Tekken 7
The Elder Scrolls IV Oblivion GOTY
The Division + DLC US
Tomb Raider GOTY
Total War: MEDIEVAL II – Definitive Edition
TRINE 2 Complete Story
TRINE 3 The Artifacts of Power
Tracks - The Train Set Game
WARHAMMER 40,000: Gladius- Relics of War
Warhammer 40000 : Mechanicus
Wasteland 2 Directors Cut
Wasteland 3
valkyria chronicles IV Complete
X-com 2
TIER 2
ABZU
Armello x 3
asterix obelix xxl3
Band of Defenders
batman arkham knight
Battle Chasers: Nightwar
Beyond Blue
BioShock Infinite
Book of Demons
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Choice Chamber
Chess Ultra
Cities skylines
civilization IV Complete Edition
Civilization 5
Dead by Daylight
Death and Taxes
Degrees of Separation
Drake Hollow
Driftland: The Magic Revival x 2
Endless Space 2
Europa Universalis IV
eXperience 112
FEZ
Flying Tigers: Shadows Over China - Deluxe Edition
Forced
From Space
Gamedec
Gato Roboto
Golf With Friends
Gunman Tales
Hotshot Racing
human fall flat
Hyperdimension Neptunia Re;Birth1
Icewind Dale: Enhanced Edition
Just Cause 3
Killing Floor 2
King's Bounty: Crossworlds
King’s Bounty: Warriors of the North - The Complete Edition
Last Oasis
Manhunt
Megadimension Neptunia VII
Men of War: Assault Squad 2 - War Chest Edition
METAL SLUG 3
Metro Last Light Redux
Miscreated
MO:Astray
Morphopolis
Motorcycle Mechanic Simulator 2021
Natural Selection 2
NecroWorm
Neo Cab
NEOVERSE
Not For Broadcast
Oddworld: New 'n' Tasty
Odyssey - The Story of Science
OF MICE AND SAND -REVISED-
One Step From Eden
Opus Magnum
Overcooked
Overgrowth
PATHOLOGIC 2
Pillars Of Eternity
Phoenix Point Year one edition
Planespace Torment Enhanced Edition
Plunge
Quantum League
Quest of Dungeons
Railroad tycoon 3
Rise of Industry
River City Melee Mach
Roarr! The Adventures of Rampage Rex
Sanctuary RPG: Black Edition
Scribblenauts Unmasked
Scythe Digital Edition
Serious Sam 3 BFE
Shadowrun: Dragonfall - Director's Cut
Shing!
Skullgirls
Sinking Island
Slinger VR
SNIPER GHOST WARRIOR CONTRACTS
snk anniversary
Sonic All Stars Transformed Collection
Sparkle 2
Sparkle Unleashed
Starbound
Star Wars Galactic Battlegrounds Saga
STAR WARS Jedi Knight - Jedi Academy
STAR WARS™ Jedi Knight II - Jedi Outcast
STAR WARS The Force Unleashed Ultimate Sith Edition
Star Wars Kotor 2
Star Wolves 3: Civil War
stick fight the game
Still There
Stronhold Crusader 2
Struggling
Styx Master of Shadows
SUPER TIME FORCE ULTRA
Surgeon Simulator: Experience Reality
SurrounDead
Surviving Mars x 2
Swords of Gurrah
Tannenberg
THE KING OF FIGHTERS XIII STEAM EDITION
The Technomancer
tilt brush
Titan Quest Anniversary Edition
The Bard’s Tale IV: Director’s Cut
The Beast Inside
The Gardens Between
The Incredible Adventures of Van Hesing
the long dark survival Edition
The Stillness of the Wind
The Swords of Ditto: Mormo’s Curse
The town of light
The walking dead the new frontier
The Wild Eight
Train Valley 2
Trüberbrook
Tropico 5
Tsioque
Unto The End
Valfaris
Voidship: The Long Journey
volcanoids
Wargroove
WARSAW
West of Dead x 2
Wizard Of Legends x 3
Worms Clan Wars
Without Within 3
XCOM: Chimera Squad
Yooka Laylee
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
TIER 3
112 Operator
911 Operator
Acorn Assault: Rodent Revolution
Ageless
AI War 2
Alan Wake's American Nightmare
Alien Shooter 2 Conscription
Amnesia: A Machine for Pigs
Amnesia: The Dark Descent
angry video game nerd
Arcana Hearts 3
Armada 2526 Gold Edition
arma X
As Far As The Eye
Ashes of the Singularity: Escalation
Atari Vault
AVEN COLONY
Before we Leave
Belladonna
BLACKHOLE
Blitzkrieg Anthology
Boomerang Fu
Bomber Crew - Deluxe Edition
Boreal Blade
Borealis
Bridge Constructor Playground
Broken Age x 3
Brothers – A Tale of Two Sons
Bunker Punks
Call of Juarez: Bound in Blood
Cally's caves 3
Callys Caves 4
Capitalism 2
Carmageddon Max Damage
Cast of the Seven Godsends
Cepheus Protocol
Chaos Reborn
City Siege: Faction Island
COLT CANYON
Cook, Serve, Delicious! 3?!
Crazy Belts
crazy machines 3
Creeping Terror
Crowntakers
Crying Suns
CTU: Counter Terrorism Unit
Cybarian: The Time Travelling Warrior
Cyber Hook
Dad Quest x 2
Dark Heritage: Guardians of Hope
Darkness Within 2: The Dark Lineage
Darksiders Warmastered Edition
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Dear Esther: Landmark Edition
Death to Spies: Moment of Truth
Death Squared
DESOLATE
Detached
Deus Ex: Invisible War
Dimension Drifter
Distrust : Polar Survival
Double Dragon IV
Draw Slasher
Duke Nukem Forever x 2
Dungeons 3
Dungeon Siege II
DV: Rings of Saturn
EarthNight
EarthX
Eliza
Enforcer: Police Crime Action
ENSLAVED™: Odyssey to the West™ Premium Edition
Epistory - Typing Chronicles
Etherborn
Etherlords I & II
Evergarden
evoland
F1 2018
Fahrenheit: Indigo Prophecy Remastered
Farming World
Fire
Fort Triumph
Fury Unleashed x 2
Garfield Kart
Gas Guzzlers Extreme
Goat simulator
Golf Gang
God's Trigger
Go Home Dinosaurs
Going Under
Gone Home + Original Soundtrack
Grim Legends 2: Song of the Dark Swan
GRIP: Combat Racing
Guilty Gear Sign
Gunscape Standard Edition
Hacknet + DLC
Heaven’s Vault
Heavy Burger
Heroes of Annihilated Empires
Hexologic
Hidden Object Bundle 5 in 1
Hidden Object 6in1 bundle
Hive Jump
Hopiko
HORACE
Hue
Hyperspace Invaders II: Pixel Edition
In Between
Innerspace
INMOST
Inside My Radio
Iris and the Giant
Iron Fisticle
John Wick
Just Die Already
ken follet
Kingdom: Classic
King Oddball
Knights of Pen & Paper 2
Knight's Retreat
Labyronia RPG
Labyronia RPG 2
Laser Disco Defenders
Leisure Suit Larry 7 - Love for Sail
Lemuria Lost in Space
Levelhead
LIBERATED
Little Misfortune
Livelock
Lostwinds
Lovecraft’s Untold Stories
Lust from Beyond: M Edition
Lust for Darkness
Luxor 3
Mages of Mystralia
Magrunner: Dark Pulse
Masquerade: The Baubles of Doom
Medieval Kingdom Wars
Mini Ninjas
MirrorMoon EP
Monaco: What’s Yours Is Mine
Moon Hunters
MotoGP 15
Morkredd
MOUNT & BLADE
MXGP - The Official Motocross Videogame
My Memory of Us
Mystery Loss
Narcos: Rise of the Cartels
Nba Playgrounds
Neon Chrome
Newt One
Nex Machina
Neverending Nightmares
Neverout
Niffelheim
Night Call
Nowhere Prophet
Odallus: The Dark Call
Of Orcs And Men
Offworld Trading Company + Jupiter's Forge Expansion Pack
Omen Exitio: Plague
Orbital Racer
Out of Space
Overload
Overlord II x 2
Pac-Man 256
PAC-MAN™ CHAMPIONSHIP EDITION 2
Paper Fire Rookie
Paperbark
Paradigm
Particula
Pathway
Pawnbarian
Payday 2
Peaky Blinders: Mastermind
Perfect Universe
Pesterquest
Pickers
Pikuniku
Pirate Pop Plus
Pixel Heroes
Pixplode
Planet Alpha
Planet of the Eyes
Police Stories
port royale 3 gold
Post Master
POPUP DUNGEON
Prehistoric Tales
Quantum Conundrum
Radio Commander
Rapture Rejects
Rebel Galaxy
red orchestra 2
Re-Legion
REMOTHERED: BROKEN PORCELAIN
Remnants of Naezith
RESIDENT EVIL HD
Rezrog
Retimed
Ring of Pain
Road Redemption
ROCK OF AGES 3: MAKE & BREAK
Röki
Roombo: First Blood
Rover Mechanic Simulator
RRRR
Rustler
Sakura Agent
Sakura Angels
Sakura Beach
Sakura Beach 2
Sakura Fantasy
Sakura Magical Girls
Sakura Shrine Girls
Sakura Spirit
Samorost 3
Serial Cleaner
Seven enchanted edition
Sigma Theory: Global Cold War
SIMULACRA + SIMULACRA 2
Sins Of The Demon
Shadowrun Hong Kong Extended Edition
Shoppe Keep
Shoppe Keep 2
Smile For Me
SKULLY
Smoke and Sacrifice
Sonic & SEGA All-Stars Racing
Soulblight
Space Pilgrim Academy: Reunion
space run galaxy
Speedrunners
Spellspire
S.T.A.L.K.E.R.: Clear Sky
StarCrossed
State of mind
Stealth 2: A Game of Clones
Stealth Bastard Deluxe x 2
Steamburg
Still Life 2
Storm Of Spears
Strider
Stygian: Reign of the Old Ones
Sudden Strike 4
Sundered
Super Hexagon
Supraland
Super Mutant Alien Assault
Super Panda Adventures
Swag and Sorcery
Syberia
Syberia II
Syberia 3
System Shock: Enhanced Edition
Tabletop Playground
Tales from Candlekeep: Tomb of Annihilation
Teleglitch Die More Edition
Telefrag VR
Teslagrad
Testament of Sherlock Holmes
Time Mysteries 3: The Final Enigma
The Amazing American Circus
Tharsis
The Ball
The Deed
The dropping of the dead
The Dwarves
The Hex
The King's Bird
The Last Door: Season 2 - Collector's Edition
The Lost Crown
The Purring Quest
There Came An Echo
The Haunted Island, A Frog Detective Game
The Signal From Tölva
Think of the Children
This War of Mine
ToeJam & Earl Back in the Groove
Tomb Raider IV: The Last Revelation
Tomb Raider V: Chronicles
Tomb Raider Legend
Tomb Raider Underworld
Tooth and Tail
Train Station Renovation
Treasure Hunter Simulator
Tropico 4
Turok 2: Seeds of Evil
Underhero
Unrest
Valnir Rok Survival RPG
Vane
Velocity Ultra Deluxe
Vertiginous Golf
Viking Saga The Cursed Ring
Wanderlust: Travel Stories
Wandersong
warlock 2
war tech fighters
Werewolf: The Apocalypse — Heart of the Forest
Without Within 2
Whispers of a machine
Wings of Vi
Yoku's Island Express
Youropa
Zoo Park
TIER 4
Acceleration of SUGURI 2
Age of Wonders III
Alien Spidy
Almost There: The Platformer
Angvik
A New Beginning – Final Cut
AtmaSphere
Battle vs chees
Circuit Breakers
Corridor Z
CreaVures
Cubicle Quest
Dagon – The Eldritch Box DLC
Dashing Dinos
Death Fungeon
Drawful 2
DungeonUp x 2
Earth 2150 Trilogy
Enclave
Endless Space – Collection
Evergarden
Formula Car Racing
Fluffy Horde
Gorky 17
Guts And Glory
Hacknet Deluxe Edition
Haegemonia: The Solon Heritage
HIVESWAP: Act 1
Holy Potatoes a Spy Story
Homefront
Horizon Shift
Joggernauts
Journey of a Roach
Learn Japanese to survive Hiragana Battle
Left in the Dark: No One on Board
Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work
Leisure Suit Larry 6 - Shape Up Or Slip Out
Little Racers STREET
Lock Parsing 2
Love is Dead
Midnight Mysteries 3: Devil on the Mississippi
Memoria
Moss Destruction
NAIRI: Tower of Shirin
NeuroVoider
No Time to Explain Remastered
One Finger Death Punch
OneShift
Out of Reach: Treasure Royale
Pesterquest
Purrfect Date – Visual Novel/Dating Simulator
Raceland
Regions Of Ruin
Regular Human Basketball x 2
Rencounter
Renoir
Return to Mysterious Island
Resort Boss: Golf
Rym 9000
Seraph
Shooting Stars!
Silence
Sky Break
Space Pilgrim Episode III: Delta Pavonis
Space Pilgrim Episode IV: Sol
Spandex Force: Champion Rising
Steel Rats
Super Daryl Deluxe
Sword Legacy Omen
Taxi
The Adventure Pals x 3
The Deed: Dynasty
The Emerald Maiden: Symphony of Dream
The Spiral Scouts
The Uncertain - The Last Quiet Day
Tiny Troopers
ttv2
Twilight City Love as a Cure
Two Worlds: Epic Edition
Tumblestone
Unhack
Unhack 2
Viking Saga The Cursed Ring
White Noise Online
World Keepers Last Resort
Zombie Party x 2
submitted by
marcoxnt93 to
SteamGameSwap [link] [comments]
2023.04.01 11:50 Leonerobero 57 Reasons Why You Should Bow Before Focalors
- Has the title of God of Justice who was able to destroy Khaenriah in one night along with her holy rapier.
- The Great Judge who is feared throughout Teyvat, can even make the Primordial One's hair stand up just by hearing her name alone.
- Possesses power that surpasses the heavenly principle.
- Can attend all courts in fontaine at once.
- Has stamina that surpasses that of any living being in Teyvat.
- The lack of sadness when seeing her comrades who had gotten lost and died buried in the rubble during the archon war shows that Focalors is a strong person mentally.
- Her rage is like an erupting volcano, it can create violent shocks up to 5 km away and her rage can be heard all the way to Tsurumi Island.
- Has a rapier made from the combination of rare ores found throughout Teyvat and some are even obtained from the depths of the Abyss directly which makes the rapier sword can be surge by elements that make the wearer feel extraordinary anger and provide infinitely high strength.
- There was a smuggler who died on the spot because he heard the title "God of Justice" alone. This proves that God of Justice who was able to destroy Khaenriah in one night along with her holy rapier is indeed verified to be very, very scary.
- Has a gameplay that is not nerfed from the original lore story. Indeed, God of Justice who was able to destroy Khaenriah in one night along with her holy rapier has a terrifying real gameplay like in the original lore.
- It is even said that there is a ghost who runs away when someone mentions the name "God of Justice who was able to destroy Khaenriah in one night along with her holy rapier."
- The Hilichurls have also instantly vanished into dust and died because they felt the aura of the Great God of Justice who was able to destroy Khaenriah in one night along with her holy rapier while trying to enter their camp.
- The Great God of Justice who was able to destroy Khaenriah in one night along with her holy rapier once pierced through the fake sky of Teyvat with a single blow to get out of the sky just to relax and sit down to enjoy the real sky of Teyvat.
- God of Justice who was able to destroy Khaenriah in one night along with her holy rapier has never lost a single case she has ever been involved in.
- Can be able to perforate the Chasm to the inside using her mere blink.
- Her infinite fame in Teyvat may be heard outside of the Teyvat Universe as well.
- God of Justice who was able to destroy Khaenriah in one night along with her holy rapier, maybe many people don't know that she is Guizhong the God of Dust who is now mingle with the society and faking her death.
- Her infinite knowledge was able to master the forbidden knowledge that befell the desert long ago, so she had an IQ that could defeat all creatures.
- She is the one who knows besides the Descenders that there was a Dendro Archon before Lesser Lord Kusanali/Buer named Greater Lord Rukkhadevata after Lesser Lord Kusanali erased the existence of Greater Lord Rukkhadevata.
- Her memory cannot be tampered with through Irminsul or from Celestia itself.
- God of Justice who was able to destroy Khaenriah in one night along with her holy rapier also only needed to use 0.000000000015% of her strength to fend off Archon Electro Baal's Musou no Hitotachi which was predicted to be unable to be deflected by anyone when used seriously by Archon Electro.
- Killing the most powerful god would only take five minutes of battle for the God of Justice who was able to destroy Khaenriah in one night along with her holy rapier.
- Many people do not know that there is another nickname for the Great God of Justice who was able to destroy Khaenriah in one night along with her holy rapier, namely the "Supreme Judge".
- All creature who are 500 meters away from the Great God of Justice who was able to destroy Khaenriah in one night along with her holy rapier immediately feel a great buzzing in their head.
- The person who is stared at by Great God of Justice who was able to destroy Khaenriah in one night along with her holy rapier cannot move because their legs will feel a great trembling and make the legs of those being stared at blacken.
- God of Justice who was able to destroy Khaenriah in one night along with her holy rapier is sometimes not that cruel, she has two sides, sometimes when she meets the Traveler, she gives her softest side that can make the hearts of all people in Teyvat calm, not haunted by great fear.
- No one has ever seen a drop of the blood of the Great God of Justice who was able to destroy Khaenriah in one night along with her holy rapier either who had fought with her.
- Although the Great Emperor of Justice who was able to destroy Khaenriah in one night along with her holy rapier showed her gentlest side, often the Traveler felt trembling when chatting with the Great Emperor of Justice who was able to destroy Khaenriah in one night along with her holy rapier, but the Traveler themself gradually got used to chatting with her because God of Justice who was able to destroy Khaenriah in one night along with her holy rapier had a good humor.
- God of Justice who was able to destroy Khaenriah in one night along with her holy rapier once did not sleep for 1 year just to attending courts across Teyvat.
- Having an office like a royal palace that was designed by Celestia itself.
- God of Justice who was able to destroy Khaenriah in one night along with her holy rapier got her holy rapier from another unknown universe. It is characterized that the universe contains people who are crazy about power, but God of Justice who was able to destroy Khaenriah in one night along with her holy rapier destroyed all the creatures in the universe and as a reward she got the holy rapier which was filled with the determination of thirst for power and justice of the people in the universe.
- She has traveled through 150,000 different universes and studied every science in each universe.
- Has the power to resurrect Ruin guard that no longer have a core and can control them.
- Besides being physically strong, God of Justice who was able to destroy Khaenriah in one night along with her holy rapier is also good at tongue twisting to rain undeniable facts on her interlocutor.
- It is said that she has blood pure of water.
- Although she is so ruthless, but she is also wise in punishing those who were guilty before her.
- It only takes a small lunge to cast a 350 Jade Chamber.
- She doesn't need to drink in her daily life.
- Once held and broke a giant spear falling from the sky of the Archon Geo into 244,3 billion parts.
- Once sat casually when Archon Anemo used his power to blow away the God of Justice who was able to destroy Khaenriah in one night along with her holy rapier with full power.
- Once dueled with Archon Pyro who was predicted to be a barbaric god going to fight, but the duel had not even reached 1 minute, the Archon Pyro had been defeated by God of Justice who was able to destroy Khaenriah in one night along with her holy rapier.
- Never arrogant of her power, as she still obeys her ideology which is justice.
- Even the coldest of hearts and natures will tremble when they hear the word "justice".
- Everyone who is judged by the God of Justice who was able to destroy Khaenriah in one night along with her holy rapier must at least always say a plea for forgiveness 578 times until their mouths foam up.
- Fluent in various languages, both foreign languages, gestures of the eyes, hands, feet, nose, brain signals, heartbeat, blood flow, breathing etc.
- The vision of the God of Justice who was able to destroy Khaenriah in one night along with her holy rapier only gave an additional strength of 0.000000000000000000000000000000000000000000000001% of her original strength.
- Can manipulate other elements that exist outside Teyvat.
- Can write a 930 million paragraph long script of laws within 1 day
- Created a replica of Teyvat in the 26,380th Universe she has explored
- Once made Delicious Steak in the Sun
- Made a giant combat training machine to be used as a punching bag by the God of Justice who was able to destroy Khaenriah in one night along with her holy rapier.
- Able to see the destiny of every being just by glimpsing the stars in the sky
- Once reversed the rotation of the Teyvat earth using only her slightest breath
- Once made an experiment to make human nature change to obey all rules and laws
- Not only good at using her holy rapier, God of Justice who was able to destroy Khaenriah in one night along with her holy rapier is also able to master many weapons, martial arts skills from all over the universe.
- Defender of the Absolute Justice.
- The one who wrote all these words was also trembling until he couldn't sleep because he was so afraid of God of Justice who was able to destroy Khaenriah in one night along with her holy rapier.
submitted by
Leonerobero to
FocalorsMains_ [link] [comments]
2023.04.01 11:44 PatateGolden Alternative to the fog of war, for an IRL game
Hello, I want to play the lost mines of Phandelver to my players. This is my very first experience as a Dungeon Master.
As a player, I played a lot remotely, we had maps with fog of war that our DM manipulated as he pleased.
I plan to do this game, on paper around a table, for this I plan to print battlemaps to have visual supports. Can you give me some tips to try to reproduce the discovery aspect produced by the fog of war, but applicable in real life?
Thanks in advance.
submitted by
PatateGolden to
DnD [link] [comments]
2023.04.01 11:42 Used_Contribution167 HAVE YOU BEEN WANTING TO HACK SNAPCHAT ACCOUNT/PASSWORD, EYES ONLY, CHEATING PARTNER'S PASSWORD, RECOVER LOST/HACKED SNAPCHAT ACCOUNT ANONYMOUSLY AND UNTRACEABLE WITHIN 4HOURS.. CONTACT THIS HACKER
Contact this GREAT HACKER immediately. He has the ability to hack into previously compromised systems and restore any deleted or lost files. When he simultaneously hacked into my fiance's Facebook, Whatsapp, and Gmail accounts, I became more convinced. Don't hold me accountable; I am aware of how horrible it is. I had to confirm. He enters accounts like a ghost, undetected, untraceable, and untouchable. The best resource anyone can have is information. I'm extremely happy because I found a skilled and dependable hacker. I had to confirm. My life improved as a result of me not wasting my valuable time worrying about his transgressions and instead using it to focus my good energy. He can be reached at [
[email protected]](mailto:
[email protected]).
submitted by
Used_Contribution167 to
u/Used_Contribution167 [link] [comments]
2023.04.01 11:41 botti_ When you finally had some free time to plan your next factory...
2023.04.01 11:32 TheRealDevonian APRIL FEELS!!!!!1!!1!11
2023.04.01 11:32 COCO_NIT my game crashes and it says "java.lang.ArrayIndexOutOfBoundsException: 256", how can i fix this?
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 4/1/23 11:23 AM
Description: Initializing game
java.lang.ArrayIndexOutOfBoundsException: 256
at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.updateBiomesFolder([BiomesManager.java:154](https://BiomesManager.java:154)) at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.postinit([BiomesManager.java:52](https://BiomesManager.java:52)) at code.elix\_x.coremods.antiidconflict.AntiIdConflictBase.postinit([AntiIdConflictBase.java:52](https://AntiIdConflictBase.java:52)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([FMLModContainer.java:532](https://FMLModContainer.java:532)) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.sendEventToModContainer([LoadController.java:212](https://LoadController.java:212)) at cpw.mods.fml.common.LoadController.propogateStateMessage([LoadController.java:190](https://LoadController.java:190)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.distributeStateMessage([LoadController.java:119](https://LoadController.java:119)) at cpw.mods.fml.common.Loader.initializeMods([Loader.java:742](https://Loader.java:742)) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading([FMLClientHandler.java:311](https://FMLClientHandler.java:311)) at net.minecraft.client.Minecraft.func\_71384\_a([Minecraft.java:552](https://Minecraft.java:552)) at net.minecraft.client.Minecraft.func\_99999\_d([Minecraft.java:878](https://Minecraft.java:878)) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at net.minecraft.launchwrapper.Launch.launch([Launch.java:135](https://Launch.java:135)) at net.minecraft.launchwrapper.Launch.main([Launch.java:28](https://Launch.java:28))
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.updateBiomesFolder([BiomesManager.java:154](https://BiomesManager.java:154)) at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.postinit([BiomesManager.java:52](https://BiomesManager.java:52)) at code.elix\_x.coremods.antiidconflict.AntiIdConflictBase.postinit([AntiIdConflictBase.java:52](https://AntiIdConflictBase.java:52)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([FMLModContainer.java:532](https://FMLModContainer.java:532)) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.sendEventToModContainer([LoadController.java:212](https://LoadController.java:212)) at cpw.mods.fml.common.LoadController.propogateStateMessage([LoadController.java:190](https://LoadController.java:190)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.distributeStateMessage([LoadController.java:119](https://LoadController.java:119)) at cpw.mods.fml.common.Loader.initializeMods([Loader.java:742](https://Loader.java:742)) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading([FMLClientHandler.java:311](https://FMLClientHandler.java:311)) at net.minecraft.client.Minecraft.func\_71384\_a([Minecraft.java:552](https://Minecraft.java:552))
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func\_99999\_d([Minecraft.java:878](https://Minecraft.java:878)) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at net.minecraft.launchwrapper.Launch.launch([Launch.java:135](https://Launch.java:135)) at net.minecraft.launchwrapper.Launch.main([Launch.java:28](https://Launch.java:28))
-- System Details --
Details:
Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2805272816 bytes (2675 MB) / 3394240512 bytes (3237 MB) up to 7575961600 bytes (7225 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx8128m -Xms256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 108 mods loaded, 108 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJ mcp{9.05} \[Minecraft Coder Pack\] (minecraft.jar) UCHIJ FML{[7.10.99.99](https://7.10.99.99)} \[Forge Mod Loader\] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJ Forge{10.13.4.1614} \[Minecraft Forge\] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJ AppleMilkCore{1.1.0} \[AppleMilkCore\] (minecraft.jar) UCHIJ CodeChickenCore{[1.0.7.48](https://1.0.7.48)} \[CodeChicken Core\] (minecraft.jar) UCHIJ ivtoolkit{1.2.1} \[IvToolkit\] (minecraft.jar) UCHIJ NotEnoughItems{[1.0.5.120](https://1.0.5.120)} \[Not Enough Items\] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar) UCHIJ PotionExtensionCore{1.7.10-1.1.0} \[PotionExtensionCore\] (minecraft.jar) UCHIJ xaerominimap\_core{1.7.10-1.0} \[XaeroMinimapCore\] (minecraft.jar) UCHIJ xaeroworldmap\_core{1.7.10-1.0} \[XaeroWorldMapCore\] (minecraft.jar) UCHIJ OpenModsCore{0.10.1} \[OpenModsCore\] (minecraft.jar) UCHIJ FoamFixCore{1.0.3} \[FoamFixCore\] (minecraft.jar) UCHIJ mod\_ThreadedLighting{1.7.10-1.0} \[Threaded Lighting\] (minecraft.jar) UCHIJ gilded-games-util{1.7.10-1.2} \[Gilded Games Utility\] (gilded-games-util-1.7.10-1.9.jar) UCHIE abyssalcraft{[1.9.1.3](https://1.9.1.3)} \[AbyssalCraft\] (AbyssalCraft-1.7.10-1.9.1.3-FINAL.jar) UCHIJ adventurebackpack{1.7.10-0.8b} \[Adventure Backpack\] (adventurebackpack-1.7.10-0.8c.jar) UCHIE antiidconflict{1.3.5} \[Anti Id Conflict\] (AntiIdConflict-1.3.5-1.7.10.jar) UCHIJ AppleCore{3.1.1} \[AppleCore\] (AppleCore-mc1.7.10-3.1.1.jar) UCHIJ DCsAppleMilk{1.7.10\_2.9n} \[Apple&Milk&Tea!\] (AppleMilkTea2-1.7.10\_2.9n.jar) UCHIJ DCsNEIPluginAMT{1.7.10\_1.0a} \[NEIPluginForAMT\] (AppleMilkTea2-1.7.10\_2.9n.jar) UCHIJ betterbreeds{0.2b} \[Better Breeds\] (Better-Breeds-Mod-1.7.10.jar) UCHIJ betterbuilderswands{0.8.1} \[Better Builder's Wands\] (BetterBuildersWands-0.8.1-1.7.10r92+aec06c3.jar) UCHIJ betterquesting{3.0.328} \[Better Questing\] (BetterQuesting-3.0.328.jar) UCHIJ BiblioCraft{1.11.7} \[BiblioCraft\] (BiblioCraft\[v1.11.7\]\[MC1.7.10\].jar) UCHIJ BiblioWoodsBoP{1.9} \[BiblioWoods Biomes O'Plenty Edition\] (BiblioWoods\[BiomesOPlenty\]\[v1.9\].jar) UCHIJ ExtrabiomesXL{3.16.4} \[ExtrabiomesXL\] (extrabiomesxl\_1.7.10-3.16.4.jar) UCHIJ BiblioWoodsEBXL{1.4} \[BiblioWoods ExtraBiomesXL Edition\] (BiblioWoods\[ExtraBiomesXL\]\[v1.4\].jar) UCHIJ Mantle{1.7.10-0.3.2.jenkins191} \[Mantle\] (Mantle-1.7.10-0.3.2b.jar) UCHIJ Natura{2.2.0} \[Natura\] (natura-1.7.10-2.2.0.1.jar) UCHIJ BiblioWoodsNatura{1.5} \[BiblioWoods Natura Edition\] (BiblioWoods\[Natura\]\[v1.5\].jar) UCHIJ biomeidextender{1.0a} \[Biome ID Extender\] (Biome\_ID\_Extender\_1.7.10-1.0a.jar) UCHIJ AWWayofTime{v1.3.3} \[Blood Magic: Alchemical Wizardry\] (BloodMagic-1.7.10-1.3.3-17.jar) UCHIJ TwilightForest{2.3.8dev} \[The Twilight Forest\] (twilightforest-1.7.10-2.3.8.jar) UCHIJ chisel{[2.9.5.11](https://2.9.5.11)} \[Chisel\] (Chisel-2.9.5.11.jar) UCHIJ chococraft{4.1.5} \[Clienthax's ChocoCraft\] (ChocoCraft-4.1.5.jar) UCHIJ chunkpregenerator{2.5.0} \[Chunk Pregenerator\] (Chunk Pregenerator-V1.7.10-2.5.3.jar) UCHIJ colorfulhealthbar{1.0.0} \[Colorful Health Bar\] (colorfulhealthbar-1.7.10-1.0.0.jar) UCHIJ MineTweaker3{3.1.0} \[MineTweaker 3\] (CraftTweaker-1.7.10-3.1.0-legacy.jar) UCHIJ Waila{1.5.10} \[Waila\] (Waila-1.5.10\_1.7.10.jar) UCHIJ fluxedcore{1.0.9} \[Fluxed-Core\] (Fluxed-Core-MC1710-1.0.9.jar) UCHIJ contenttweaker{1.0.5} \[ContentTweaker\] (ContentTweaker-1.0.5.jar) UCHIJ controlling{1.7.10-1.0.0.4} \[Controlling\] (Controlling-1.7.10-1.0.0.4.jar) UCHIJ cosmeticarmorreworked{1.7.10-v7} \[CosmeticArmorReworked\] (CosmeticArmorReworked-1.7.10-v7.jar) UCHIJ creativecore{1.3.14} \[CreativeCore\] (CreativeCore v1.3.24 mc1.7.10.jar) UCHIJ CustomSpawner{3.3.0} \[DrZhark's CustomSpawner\] (CustomMobSpawner [3.3.0.zip](https://3.3.0.zip)) UCHIJ customnpcs{1.7.10d} \[CustomNpcs\] (CustomNPCs\_1.7.10d(29oct17).jar) UCHIJ DisenchanterMod{1.6} \[Disenchanter\] (DisenchanterMod-\[1.7.10\]1.6.jar) UCHIJ dldungeonsjdg{[1.11.0.1](https://1.11.0.1)} \[Doomlike Dungeons\] (DoomlikeDungeons-1.11.0.1-MC1.7.10.jar) UCHIJ MoCreatures{6.3.1} \[DrZhark's Mo'Creatures Mod\] (DrZharks MoCreatures Mod [v6.3.1.zip](https://v6.3.1.zip)) UCHIJ dsurround{[1.0.6.4](https://1.0.6.4)} \[Dynamic Surroundings\] (DynamicSurroundings-1.7.10-1.0.6.4.jar) UCHIJ ElementalCaves{1.7.2-1.0-pre} \[Elemental Caves\] (Elemental-Caves-Mod-1.7.2.jar) UCHIJ mwaw{1.7.10-0.0.7} \[Elemental Witch Mod\] (Elemental-Witch-Mod-1.7.10.jar) UCHIJ eplus{3.0.2-d} \[Enchanting Plus\] (EnchantingPlus-1.7.10-3.0.2-d.jar) UCHIJ EnderStorage{[1.4.7.37](https://1.4.7.37)} \[EnderStorage\] (EnderStorage-1.7.10-1.4.7.37-universal.jar) UCHIJ ESM{10.0.148} \[Epic Siege Mod\] (EpicSiegeMod-10.0.148.jar) UCHIJ excore{1.5.3} \[EXCore\] (Excore-1.5.3-1.7.10.jar) UCHIJ exoticbirds{1.0} \[Exotic Birds\] (Exotic Birds 1.7.10-1.4.6.jar) UCHIJ golems{1.20} \[Extra Golems\] (Extra-Golems\[1.7.10\]-1.20.jar) UCHIJ fastleafdecay{1.4} \[Fast Leaf Decay\] (FastLeafDecay-1.7.10-1.4.jar) UCHIJ foamfix{@[email protected]} \[FoamFix\] (FoamFix-1.7.10-universal-1.0.3.jar) UCHIJ FpsReducer{mc1.7.10-1.10.3} \[FPS Reducer\] (FpsReducer-mc1.7.10-1.10.3.jar) UCHIJ ganysnether{1.8.3} \[Gany's Nether\] (Ganys Nether-1.8.3.jar) UCHIJ GraveStone{2.17.1} \[GraveStone\] (GraveStone-2.17.1.jar) UCHIJ hammertime{Hammer Time-1.7.10-1.3.6} \[Hammer Time!\] (HammerTime-1.3.6.jar) UCHIJ HardcoreEnderExpansion{1.8.6} \[Hardcore Ender Expansion\] (HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar) UCHIJ Highlands{2.2.3} \[Highlands\] (Highlands-1.7.2-v-2.2.3.jar) UCHIJ hotswappablearmor{1.0} \[Hot-Swappable Armor\] (Hot-Swappable\_Armor\_v1.0\_mc\_v1.7.10.jar) UCHIJ immersivecavegen{1.2g-hotfix4} \[Immersive Cavegen\] (immersivecavegen-1.2g-hotfix4.jar) UCHIJ IC2{2.2.827-experimental} \[IndustrialCraft 2\] (industrialcraft-2-2.2.827-experimental.jar) UCHIJ IronChest{6.0.62.742} \[Iron Chest\] (ironchest-1.7.10-6.0.62.742-universal.jar) UCHIJ malisiscore{1.7.10-0.14.3} \[MalisisCore\] (malisiscore-1.7.10-0.14.3.jar) UCHIJ malisisdoors{1.7.10-1.13.2} \[Malisis' Doors\] (malisisdoors-1.7.10-1.13.2.jar) UCHIJ RadixCore{2.1.3} \[RadixCore\] (RadixCore-1.7.10-2.1.3-universal.jar) UCHIJ MCA{1.7.10-5.2.2} \[Minecraft Comes Alive\] (MCA-1.7.10-5.2.2-universal.jar) UCHIJ meteors{2.14.3} \[Falling Meteors\] (meteors-1.7.10-2.14.3.jar) UCHIJ MiniBosses{1.2.1} \[Mini-Bosses\] (MiniBosses\_v1\_2\_1.jar) UCHIJ cfm{3.4.7} \[§9MrCrayfish's Furniture Mod\] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) UCHIJ naturescompass{1.3.1} \[Nature's Compass\] (NaturesCompass-1.7.10-1.3.1.jar) UCHIJ Neat{GRADLE:VERSION-GRADLE:BUILD} \[Neat\] (Neat 1.0-1.jar) UCHIJ necromancy{1.7.2} \[Necromancy\] (Necromancy-1.7.10.jar) UCHIJ NEIAddons{[1.12.14.40](https://1.12.14.40)} \[NEI Addons\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsDeveloper{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Developer Tools\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsAppEng{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Applied Energistics 2\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsBotany{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Botany\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsForestry{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Forestry\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsCraftingTables{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Crafting Tables\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsExNihilo{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Ex Nihilo\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ netherportalfix{1.0} \[Nether Portal Fix\] (netherportalfix-mc1.7.10-1.1.0.jar) UCHIJ notenoughIDs{[1.4.3.4](https://1.4.3.4)} \[NotEnoughIDs\] (NotEnoughIDs-1.4.3.4.jar) UCHIJ opframe{0.1} \[OnlinePictureFrame\] (OnlinePicFrame v1.0 mc1.7.10.jar) UCHIJ OpenMods{0.10.1} \[OpenMods\] (OpenModsLib-1.7.10-0.10.1.jar) UCHIJ OpenBlocks{1.6} \[OpenBlocks\] (OpenBlocks-1.7.10-1.6.jar) UCHIJ overloadedarmorbar{1.0.0} \[Overloaded Armor Bar\] (overloadedarmorbar-1.7.10-1.0.0.jar) UCHIJ desertcraft{1.7.2b} \[Pam's DesertCraft\] (Pam's DesertCraft [1.7.10a.zip](https://1.7.10a.zip)) UCHIJ primitivemobs{1.0} \[Primitive Mobs\] (primitivemobs-1.0c-1.7.10.jar) UCHIJ Realistic Deaths{1.1.0} \[Realistic Deaths\] (Realistic-Deaths-Mod-1.7.10.jar) UCHIJ reccomplex{0.9.7.1.1} \[Recurrent Complex\] (RecurrentComplex-0.9.7.1.1.jar) UCHIJ shouldersurfing{2.3.0} \[Shoulder Surfing\] (ShoulderSurfing-1.7.10-2.3.0.jar) UCHIJ sit{v1.1} \[Sit\] (sit-1.7.10-v1.1.jar) UCHIJ spark{1.10.35} \[spark\] (spark-1.10.19-forge1710.jar) UCHIJ SpecialMobs{3.2.2} \[Special Mobs\] (SpecialMobs-1.7.10-3.2.2.jar) UCHIJ RioV{v2.5.2} \[The Mists of RioV\] (The Mists of RioV-v2.5.2.jar) UCHIJ TragicMC{2.46.2878} \[TragicMC 2\] (TragicMC2-1.7.10-2.46.2878.jar) UCHIJ WailaHarvestability{1.1.6} \[Waila Harvestability\] (WailaHarvestability-mc1.7.10-1.1.6.jar) UCHIJ warpbook{2.0.null} \[Warp Book\] (warpbook-1.7.10\_2.0.37.jar) UCHIJ thejungle{1.0.9} \[Welcome to the Jungle\] (WelcomeToTheJungle-1.0.9-1.7.10.jar) UCHIJ XaeroMinimap{21.10.31} \[Xaero's Minimap\] (Xaeros\_Minimap\_21.10.31\_Forge\_1.7.10.jar) UCHIJ XaeroWorldMap{[1.14.1.22](https://1.14.1.22)} \[Xaero's World Map\] (XaerosWorldMap\_1.14.1.22\_Forge\_1.7.10.jar) GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 30.0.100.9955' Renderer: 'Intel(R) Iris(R) Xe Graphics' OpenModsLib class transformers: \[stencil\_patches:FINISHED\],\[movement\_callback:FINISHED\],\[player\_damage\_hook:FINISHED\],\[map\_gen\_fix:FINISHED\],\[gl\_capabilities\_hook:FINISHED\],\[player\_render\_hook:FINISHED\] Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer([email protected]) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer([email protected]) returned non-null result: 0 Mantle Environment: Environment healthy. Chisel: Errors like "\[FML\]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it. Stencil buffer state: Function set: GL30, pool: internal, bits: 8 Launched Version: forge-10.13.4.1614 LWJGL: 2.9.1 OpenGL: Intel(R) Iris(R) Xe Graphics GL version 4.6.0 - Build 30.0.100.9955, Intel GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map\_client.txt) Resource Packs: \[\] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
submitted by
COCO_NIT to
ModdedMinecraft [link] [comments]
2023.04.01 11:31 AutoModerator [Get] Allie Bjerk – Tiny Offer Lab
| Download the course here: https://www.genkicourses.com/product/allie-bjerk-tiny-offer-lab/ [Get] Allie Bjerk – Tiny Offer Lab https://preview.redd.it/nm3t6tiko8ra1.jpg?width=1000&format=pjpg&auto=webp&s=2cc2359491f07c18c9b6e832b361a890133e75cc What You Get: MODULE 1: The Tiny Offer Idea Generation Process It All Starts With The Right Offer For The Right Audience… In Module 1, you’ll learn to avoid the mistakes most digital product creators make, that cost them HUGE profits — not to mention months of frustration and wasted time. We’ll dive in to… 5 reasons you need to be super clear on your WHO before you ever start building out your Tiny Offer Funnel How to use the 3P Method to easily identify your perfect WHO The 3 recession-proof niches you must be aware of before you narrow down your options Simple ways to validate demand and supply for your idea before you create your Tiny Offer The Stealth Map Method to learn how your ideal client feels, what they know, what they do, and what they buy Why your competition is irrelevant once you discover your blue ocean MODULE 2: Imagine Your Offer Suite The Most Crucial Piece Of Your Tiny Offer Success Puzzle Is Your Irresistible Offer… In Module 2, you’ll set up your 3-part Tiny Offer suite for maximum profits — and maximum results for your buyers. We’ll dive in to… The 3 types of problems you need to solve with your Tiny Offer Suite 3 easy questions to ask to generate ideas for your Tiny Offer and a simple system for validating your offer How to create and name one-of-a-kind frameworks for your offer Turning your framework into a product and finding the Standout Element of your offer How to use the Offer Suite Wheel to determine the dollar value of each component of your Tiny Offer MODULE 3: Nail Product Creation High-Converting Offers Have Pleasing Visuals And Practical Assets… In Module 3, you’ll create a unique style for your Tiny Offer and get down to brass tacks by building out assets. We’ll dive in to… How to brand the Tiny Offer way, including how to select eye-catching colors, fonts, and graphics The 10-minute logo method that will save you HOURS of head-banging-against-keyboard frustration The inside scoop on the BEST tools to use for slide creation, video recording, worksheet creation, and other assets Allie’s Go-to Equipment List with links to everything you need to create a polished Tiny Offer Suite MODULE 4: Your Stellar Sales Pages You Won’t Get Any Traction Without A Sales Page That Speaks To Your Ideal Buyer… In Module 4, you’ll learn Allie’s secrets to copy that converts at each step in your funnel. We’ll dive in to… A walkthrough of Allie’s Livestream 365 and Client Multiplier Method Sales Pages, so you can understand the flow of the page and use these “swipes” for inspiration Customizable templates in Google Docs for your main offer sales page, check-out page, one-time offer page, and confirmation page Customizable video sales scripts in Google Docs for your main offer and one-time offer MODULE 5: Optimize Your E-Mail Sequences Don’t Downplay The Power Of Emails When You’re Selling Digital Products… In Module 5, you’ll learn how to circle back and reclaim lost sales and how to deliver exactly what your buyer expects. We’ll dive in to… Why potential buyers start buying but don’t finish checking out and how to recoup those “abandoned cart” sales using 3 simple emails Exactly what to include in your confirmation emails to ensure happy customers The secret to making sales after the sale by increasing cart value, nurturing your audience, and planting seeds for high-end offers Customizable templates in Google Docs for all email sequences MODULE 6: Focus On Tech Tech Doesn’t Have To Be Scary… In Module 6, you’ll get the step-by-step system for my recommended Tech Stack, learn how to make it work for you, and how to hire someone if you need to. We’ll dive in to… How to master creating lists, tags, and automations, so your email back-end flows seamlessly Setting up your sales page stack using my Clickfunnels template and how to make it your own The in’s and out’s of uploading and organizing your program assets in a course platform How to make your tech talk and work together for a smooth customer experience from start to finish MODULE 7: Engineer Your Traffic Rake In The Sales Before You Ever Spend A Penny On Ads… In Module 7, you’ll learn the nuances of an organic traffic strategy and pick and choose what works for you from a menu of proven tactics. We’ll dive in to… How to get your first 100 buyers without investing in paid ads using the TOL Organic Traffic Strategy How to make ONE piece of content work 10X harder with a repurposing strategy + Allie’s Content Inspiration Swipe File The 4-Part High Converting Tiny Offer Webinar + Allie’s webinar slides template Tactics for a quick cash infusion for your paid ads, and how to create profitable, win-win partnerships MODULE 8: Fund Your Ads The Paid-Ad Strategy To Put Your Profits On Autopilot… In Module 8, you’ll walk step-by-step through setting up, creating, launching, and troubleshooting your ad campaign. We’ll dive in to… What you need to have in place before you run Facebook Ads to your Tiny Offer and understanding the Ads Manager How to choose from the 3 types of ad campaigns based on the results you want How to profile your audience and choose an audience type, plus setting your budget, optimizing your ads, and using retargeting ads Creating compliant and effective ad copy + creative, and what to do if your ad is rejected or shut down Bonus: How to advertise your Tiny Offer on other platforms MODULE 9: ROI Multiplier You’re Building A List Of Buyers — Time To Leverage That… In Module 9, you’ll learn exactly how to lead buyers of your Tiny Offer down the high-end path. We’ll dive in to… How to choose from the 3 types of High-Ticket Offers, map out your framework, and create your assets Hosting a live webinar to sign high-ticket clients and how to decide on the best webinar call to action Getting subscribers to register, show up, and buy — it’s all about the emails Customizable templates in Google Docs for opt-in page, webinar slides, emails, sales page, application page, and more BONUSES: Recorded Q+A Calls (Tech, Copywriting, Strategy, FB Ads) You’ll get to eavesdrop on 12 months worth of expert coaching calls from my high-end Tiny Offer Group Coaching Program. From Tiny Offer strategy, to tech, copywriting, and Facebook Ads, my team and I cover it all. Stuck on a particular point? Search by keyword and you’ll be directed to the exact timestamp in the calls on that topic. Free VIP Recording of Profit Camp Profit Camp is a two-day event that is comprised of four value packed sections: Your 20 Hour Week @ $1k Per Hour Map Out Your High-Ticket Group Program Design Your VIP Offer Create an Irresistible Tiny Offer® A HUGE BUNDLE of Customizable Copy Templates Skip the overwhelm and frustration of creating everything from scratch by using my proven best-selling templates! *BRAND NEW* BONUS: Tiny Offer® Sales Page Builder Let me write your ENTIRE sales page for you in just a few minutes using my Sales Page Copy Builder Tool. Simply answer a few questions and my algorithm will write your sales page for you! submitted by AutoModerator to CoursesBestOf2023 [link] [comments] |
2023.04.01 11:24 ObeseMorese [H] Car Mechanic Simulator 2018, PGA Tour 2K21, Endless Space 2, Age of Wonders: PLANETFALL, Spyro Reignited Trilogy, Cook Serve Delicious! 3?!, BATTLETECH, TUROK, Kerbal Space Program, The Long Dark, Quantum Break, Back 4 Blood + MORE [W] Dark Souls 3
submitted by
ObeseMorese to
SteamGameSwap [link] [comments]
2023.04.01 11:22 Far-Quarter-2582 3 weeks in
I started on .6mg and now on 1.2mg. I started trying to deal w my food issues before the pandemic and started w a health coach, then suffered an injury which meant I couldn’t be as active as I wanted, which was discouraging.
Since I started, it’s like the nagging voice in my head around food has been dampened, I eat and stop when I’m full, I can eat slowly and actually enjoy my food. ❤️
I’ve lost 3 kilos so far, and also just as important, I have more headspace to think about other things😊.
Anyway, it’s great to have found a resource here.
Thank you!
submitted by
Far-Quarter-2582 to
liraglutide [link] [comments]
2023.04.01 11:20 redscenter Is it normal to rehearse before sessions?
Much of my alone time in spent ruminating on past stuff & feeling bad for myself lol.I spend a lot of my time on a lot of mental health focused subs to gain more insight and relate others experiences to my own.
Because of this I tend to map out what topics I want to speak about before the appointment & refine my "thoughts" so i have a concrete answer to give. Often times though, when therapist asks me why I feel like this, or to expand on these ideas I find myself lost for words, and I don't know how to go further.
It makes me question if what I said is even true, or if I'm just regurgitating all of the stuff I read from others. It makes feel bad after our sessions, as if I'm a fraud...like I have no sense of self or something...
I feel like this is something I should mention to my therapist, but I don't want them to not trust me anymore, or think I was lying the whole time :(
submitted by
redscenter to
TalkTherapy [link] [comments]
2023.04.01 11:17 steamhyperpolyglot Bringing back the good Ol' discussion about CF first, then OW, or vice versa?
For the sake of anybody that is new to Anno 1800, CF and OW are just common annoholics' lingo. CF = Crown Falls and OW = Old World.
I've posed this qns to this community such a long time ago, at a time when I was only just starting to understand the gameplay mechanics of Anno 1800. It was like an analogy of the whole "chicken and egg" scenario. And this was long before the many updates, patches and DLC that we have received since. So perhaps, with those in mind, I wonder if some within this community might've reconsidered their recommendations (i.e. venture into Crown Falls early, develop it, and then go back to the Old World to continue working on your islands there).
I'm posing this qns again because I'm finding it...I wouldn't use the word challenging...a little limiting to develop your cities in the Old World when resources are sometimes quite imbalanced and scattered across many different islands. Whereas in Crown Falls, we all have one big peninsula at the corner to work with.
Even after getting much better at the game (I'm sure I can still improve in other areas), I still find myself at times hitting a wall in the Old World. That's when I really decide that it was time for me to venture away into Cape Trelawney.
submitted by
steamhyperpolyglot to
anno [link] [comments]
2023.04.01 11:13 Superteletubbies64 [H] Lots of games [W] Coromon, Eternal Edge +, Weaving Tides, Lil Gator Game, Paypal, Boneraiser Minions, Bounty of One, Rogue Genesia (maybe)
Just looking for Coromon and the games in the title and Paypal (my region is EU), nothing else. If you offer a huge list of games or anything that's not in the title or on my wishlist you might get blocked for not having basic reading comprehension
I know Coromon is in a pricy build your own bundle rn so could do multiple smaller games for it but no ridiculous offers please
https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle Only interested in Paypal offers and games in the title don't comment if you don't have either to offer. For AAA games I'm only taking Paypal offers, not trades Any comments with lists of random games I likely already own will be ignored and possibly blocked. My region is EU, if you are outside of EU you have to cover Paypal fees. I do not have a set price for anything, if you ask "how much for" you'll be asked if you have a price in mind.
Jurassic World Evolution 2
Hero's Hour (might keep)
Rogue Lords
Golden Light
Batora: Lost Haven (might keep)
Hellblade: Senua's Sacrifice
112 Operator
911 Operator
Agent in Depth
Alchemist's Castle
Arcade Spirits
Armello
Cris Tales
Death Squared
Detached: Non-VR Edition
Doughlings: Arcade
Doughlings: Invasion
Euro Truck Simulator 2
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue (might keep)
Frick, Inc.
Ghostrunner
Guilty Gear X2 #Reload
Guns & Fishes
Hack 'n' Slash
Hyper Gunsport
Izmir: An Independence Simulator
Lighthouse Keeper
Little Orpheus (might keep)
Lust from Beyond: M Edition
Meow Express
MirrorMoon EP
Monaco
Mount & Blade: Warband
Non-Stop Raiders
Orbital Racer
Pathfinder: Kingmaker
PAYDAY 2
Planet TD
Project Chemistry
Quadrata
Remnants of Naezith
Rym 9000
Soul Searching
Soulblight
Soulflow
Space Crew: Legendary Edition
Stacking
Stick Fight: The Game
Strange Brigade
Stygian: Reign of the Old Ones
Sunlight
SYMMETRY
System Shock 2
System Shock: Enhanced Edition
The Amazing American Circus
The Inner World
Ticket to Ride
Worms Rumble
XCOM 2
X-Morph: Defense Complete Pack
XEL
Zombie Driver HD Complete Edition
Dorfromantik (might keep)
DARQ (might keep)
Fallout
Five Dates
Othercide (might keep)
My full list of games:
https://barter.vg80b7/t/ (this link might be more up to date than the list above)
Full wishlist (bundled games are at the top so you don't have to scroll through tons of unbundled and upcoming games):
https://barter.vg80b7/w/f/?filter=0,17,0,0 https://store.steampowered.com/wishlist/id/superteletubbies64/ IGSRep (no longer updating):
https://old.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/ submitted by
Superteletubbies64 to
GameTrade [link] [comments]
2023.04.01 11:13 Superteletubbies64 [H] Lots of games [W] Coromon, Eternal Edge +, Weaving Tides, Lil Gator Game, Paypal, Boneraiser Minions, Bounty of One, Rogue Genesia (maybe)
Just looking for Coromon and the games in the title and Paypal (my region is EU), nothing else. If you offer a huge list of games or anything that's not in the title or on my wishlist you might get blocked for not having basic reading comprehension
I know Coromon is in a pricy build your own bundle rn so could do multiple smaller games for it but no ridiculous offers please
https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle Only interested in Paypal offers and games in the title don't comment if you don't have either to offer. For AAA games I'm only taking Paypal offers, not trades Any comments with lists of random games I likely already own will be ignored and possibly blocked. My region is EU, if you are outside of EU you have to cover Paypal fees. I do not have a set price for anything, if you ask "how much for" you'll be asked if you have a price in mind.
Jurassic World Evolution 2
Hero's Hour (might keep)
Rogue Lords
Golden Light
Batora: Lost Haven (might keep)
Hellblade: Senua's Sacrifice
112 Operator
911 Operator
Agent in Depth
Alchemist's Castle
Arcade Spirits
Armello
Cris Tales
Death Squared
Detached: Non-VR Edition
Doughlings: Arcade
Doughlings: Invasion
Euro Truck Simulator 2
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue (might keep)
Frick, Inc.
Ghostrunner
Guilty Gear X2 #Reload
Guns & Fishes
Hack 'n' Slash
Hyper Gunsport
Izmir: An Independence Simulator
Lighthouse Keeper
Little Orpheus (might keep)
Lust from Beyond: M Edition
Meow Express
MirrorMoon EP
Monaco
Mount & Blade: Warband
Non-Stop Raiders
Orbital Racer
Pathfinder: Kingmaker
PAYDAY 2
Planet TD
Project Chemistry
Quadrata
Remnants of Naezith
Rym 9000
Soul Searching
Soulblight
Soulflow
Space Crew: Legendary Edition
Stacking
Stick Fight: The Game
Strange Brigade
Stygian: Reign of the Old Ones
Sunlight
SYMMETRY
System Shock 2
System Shock: Enhanced Edition
The Amazing American Circus
The Inner World
Ticket to Ride
Worms Rumble
XCOM 2
X-Morph: Defense Complete Pack
XEL
Zombie Driver HD Complete Edition
Dorfromantik (might keep)
DARQ (might keep)
Fallout
Five Dates
Othercide (might keep)
My full list of games:
https://barter.vg80b7/t/ (this link might be more up to date than the list above)
Full wishlist (bundled games are at the top so you don't have to scroll through tons of unbundled and upcoming games):
https://barter.vg80b7/w/f/?filter=0,17,0,0 https://store.steampowered.com/wishlist/id/superteletubbies64/ IGSRep (no longer updating):
https://old.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/ submitted by
Superteletubbies64 to
indiegameswap [link] [comments]
2023.04.01 11:12 ShadowDragon8685 [Ace is the Only Sane Pirate 17]Breaking Out like a Rolling Stone.
"About time!" Lu t'Cca thundered at her. "Split find hiding spot!
Najia backpedaled, giving the irate Split prisoner plenty of room to get past without coming into arms' length of her. At least he seemed to get that this was a prison break, and he made no move for her or her firearm, darting well clear of her, and out from the cell block.
Axiom's voice cut the sudden quiet that was otherwise punctuated only by her racing heart. "While you two were chatting, I've found a way to temporarily disable security in the hangar. That's where we'll hitch our ride. Head for the second level; the Ministry seems to have installed more switches. They'll require some adjustment, but I know you love a good puzzle." Najia snorted. She did, in fact, love a good puzzle, but breaking out of a prison was not the time to indulge in that. Usually. Unless one looked at the prison as the puzzle. She shook her head, huffing, and drew her pistol again. There was no marked pathway this time, but she made better time; it was reckless, but she jogged, since the place was seemingly totally unguarded. And, if it wasn't, chances were that Lucca would run into the guards first, and she'd hear the struggle ahead. She passed the lift, glancing towards it, and hurrying past in the other direction she hadn't been yet, coming to a door. Slowing, she closed enough with it that it opened automatically.
Najia let out a huff; Lu t'Cca was on the other side, but so was Axiom. She stepped forward, and looked from Axiom, who nodded to her, to Lucca, who snarled. "Creature reveal Split hiding spot! Creature nothing better to do?" This is a hiding spot? Najia shook her head; the two of them were literally standing in the middle of an intersection, in front of an airlock with two branches off on either side. She huffed, looking at Lu t'Cca. "Hey, Mellerd said -"
"Split not talk about friend-foes!" Lucca ranted. "Kriss went against family! Betrayal followed petty betrayal! Way of Windfall, yes. Way of some Split, maybe, but not how real warriors do revenge!" He made a guttural sound of anguish, shaking his head vehemently. Kris? He was on a first-name basis with her? The fact that Ace had spoken so frankly of xenosexual encounters popped into her head, the constant talk of betrayal, pettiness, personal matters, and suddenly it was obvious; somehow, this was personal. Personal; and none of her damn business. She held her hand up placatingly, holstering her other pistol, trusting to Axiom's physical presence to keep peace between her and Lucca. "Fine. I'll leave you to it," she said. "Split thought so," Lu t'Cca spat, looking back to Axiom. She looked to Axiom as well. "Switches, Wildcard. Get to it."
Najia nodded, and darted down the left-hand branch of the intersection, fuming all the while. It ran into a dead-end, and she uttered "ah fuck," turning and sprinting in the other direction, slaloming between Maestro and Lucca. At the end, she dead-ended there, and exasperated raised her voice, "the hell?!" Back in the middle, she examined the airlock carefully; she could see that it connected to nothing, which is why she discounted it previously. Carefully she moved into the airlock, her hand on her pistol just in case Lucca tried to kill her by cycling it, but he and Axiom seemed to be in the process of discussing old times.
Exasperated, Najia stepped back out of the airlock. "Axiom, where are these buttons you're talking about? How are we supposed to get out of here?" "Er..." Axiom blinked, tri-ocularly, at her, and looked around. He looked at his datapad. "They should be... Through..." He let out a discontent rumble. "Oh my. That is not obvious on a computer systems diagram schematic." "They're on the other side of the frigging airlock," Najia said. "You're probably already aware that humans can't survive in vacuum, let alone maneuver in it, right?" She snorted, her sarcasm at least getting a sheepish shuffle on his long legs out of Axiom. "Can we get out the way we came back in? Even if it means abandoning the Raven?"
"No," Axiom said gravely. "The tampering I did to activate the cell block doors will be caught by someone sooner or later - probably later than sooner, but sooner if we try to leave the cell block." "Split has been implanted with a tracking device," Lucca growled. "It will raise quite the ruckus when Split leave the cell block!" "If we're leaving by... Unconventional mechanisms, that will be no trouble," Axiom noted. "But if we enter the lift, it will lock down and security will be summoned immediately."
"Outstanding," Najia huffed. "Let me double-check something, see if I can think of something." She turned and left the way she had come from. She bypassed the lift; she had no intention of simply bailing on them. But now, she had two options. Neither was good, but one was significantly less good, so she hoped the other option worked. She opened a channel to Boso Ta. "Boso Ta, I hope to hell you've been listening in." "I have, Assistant!" Boso Ta's voice came through loud and clear. "You are in quite the conundrum. I hope you see a manner in which I may be able to extricate you, for I do not." "You and the Professor have been upgrading teleporters with the ability to upgrade themselves. To do so, you've been transporting equipment, right?" "Hai!" Professor Nakagawa's voice cut in. Clearly he was on the line. "This capability is within our grasp. What is your proposal, Takio-San?" "Can you teleport my EV suit to me?"
There was silence for a long few moments which felt like an eternity. "Potentially," Boso Ta broke the silence. "Have it placed in one of our lifts." "I'll get right on that," Marta cut in on the line. Najia smiled to hear her voice. "Any other requirements?" "If this will work, we will need very precise measurements," Professor Nakagawa said. "The teleporter is more your project than mine, Boso Ta. My thought is that it will require at least three triangulating vessels, and a beacon, and a substantial amount of open space." "Will an empty cell block do for that," Najia asked, hustling down the corridor. "It should yes... Yes! That will work." Rei Stringer cut in on the call, and Najia blinked as she saw Rei's comm-code. "I can arrange the fly-by," she said. It had been awhile since Najia had heard from the friend she had left in charge of the Eighteen Billion Terran-tech construction supplies factory, and generally, in charge of Eighteen Billion affairs. "There's a patrol of Katana in the area already, it won't look suspicious if they do a swing-by of Wormwood Scrubs."
Najia set her datapad down on the floor in the middle of the cell block. "I put my datapad down on the floor. Is that beacon enough," she asked. "Hai, Takio-San," the aged professor's voice informed her. "But I would endeavor to be in another room when the teleport takes place. This is... Highly experimental." "Vacating the room," Najia said, sprinting out into the hallway and down it. "Tell me when it's gonna happen."
"In... About twenty seconds," Boso Ta informed her. "You might want to cover your ears, assistant." Najia didn't even bother to complain about being called 'Assistant' again, she simply crouched and closed her eyes, covering her ears and tried to become one with the railing. She counted to thirty, then opened her eyes. "Did anything happen?" "Your EV suit and EMU aren't in the lift anymore," Marta said to her. "Better go check."
Najia did, and she laughed heartily. Her hardshell carapace EV suit and EMU were sitting on the floor of the cell block. "A perfect teleport! I didn't even hear anything." "Fantastic," Boso Ta said. "You had best hurry, Assistant."
One fast donning later, Najia opened the door to where Axiom and Lucca were still standing around, chatting like old gossips. They both started when they saw her, and she held her hand up. "Easy, guys, it's me." She was hauling her EMU with her. "Split wonders where creature was hiding that," Lu t'Cca said, pointing at her. "Ancient secrets," Najia flippantly answered, as she hefted her EMU into the airlock, and sat in it, strapping in. "Right, let's do this." Reaching up, Najia slapped the airlock cycle button. The door behind her hissed shut; air was evacuated. Her suit indicated a total drop of external pressure, and the airlock's A-grav let go, letting her float free, and so she pushed off the floor.
"Excellent!" Axiom crowed at her, over the comm. "Level 2 is right through there. That exhaust fan may impede your movements, but it won't make our mission impossible. See those alcoves? There's where I'd hide if I were you, whenever the fan is blowing at full speed."
Exhaust fan? I'm in vacuum! Najia carefully maneuvered out. She was in vacuum and microgravity; but she was also inside a large, cylindrical space. Below her was something like a massive fuse-box with a big holographic turret outline, and she jetted down to examine it, but could see no obvious way to tamper with it without most likely setting off major alarms, so she looked back up - just as a synthesized alert klaxxon sounded.
I hate this place, Naija thought, as she saw a fan at the top of the cylinder spin up. At a guess she thought, perhaps it was something like an exhaust, which struck as horrifically wasteful in space, but she could only grit her teeth, watching it spin. At the bottom of the cylindrical space, she only felt the slightest of buffeting; it might have been substantially stronger closer to the top. I am very confused, very frustrated, and I just want to get the hell out of here, she thought. She was seriously considering revisiting her first plan, which had been to simply teleport herself, Axiom and Lucca to Ace's ship.
But now, though, she was pissed, and she wanted to poke something spiteful in Mellerd's eye herself. So she jetted to the top of the cylinder, looking around. As she did, Axiom popped up in her comms. "These airlocks are shut, so you'll need to find a way to bypass their locks." She responded with only a quick "roger," looking around. One airlock, contrary to Axiom's words, was hanging open, but the lights next to it were red. She tried it anyway; but for once, Axiom was spot-on. The airlock door might have been open, but its functions were locked out, the panel totally nonresponsive. She returned below, and looked around; there was an open airlock opposite Axiom and Lucca, so she tried it, and it worked for her automatically.
"Well, let's see what's down this way," Najia muttered to herself, slipping out of her EMU and leaving it in the lock. She unholstered the pistol that was now clamped to her hardshell-clad thigh, and started to look around again.
To her surprise, she found only another cell block - it was a dead end! She was about to hiss in frustration, when she heard someone call to her. "You there! You! Hey! You are not supposed to be here!" Najia turned to face the Teladi voice, her pistol half-raised, when she saw that the figure in question was imprisoned. She lowered her aim to the floor, and appraoched the bars. Standing within was a Teladi, who looked rather forelorn. Najia's shoulders slumped. Well, this is awkward, she thought. When the Teladi seemed to realize she wasn't a guard, she started to ask, "Oh please, please, please! You cannot leave me here! I am friends with Urgu... Ugusa... I can help you make profitsss! I promise."
Najia sighed at the pathetic display, but she understood the Teladi's desire for freedom; though, on the balance, she also had no idea what this Teladi had done to become imprisoned. Knowing Kriss Mellerd, it was a total crap-shoot; she might be a real scum-bag, or she might be being shaken down. Axiom cut in on her. "I sympathize with the little lizard, really I do, but we cannot compromise this mission in the name of charity."
Najia huffed out a sigh, and looked around. Frustratedly, she slapped the door panel on the imprisoned Teladi's cell, and to her surprise - and the prisoner's surprise - it opened. The prisoner looked around, confusedly, and Najia was glad that her mirrored helmet hid her gaze. "That's the best I can do," she said, resignedly. "You'll have to effect your own escape from here, if you can. Good luck." Turning, she huffed back into the airlock, slapping the button to cycle it as the Teladi prisoner looked around in tentative confusion, taking a few steps out of her cell.
Najia pulled her EMU's straps back on. "Well, that was a fucking bust," she snarled. "I'm about to start lasering shit," she muttered, floating back into the massive vacuum cylinder, and back up towards the locked airlocks. She found a third floor of airlocks, but they only offered some shelter from the fans starting up. After waiting that, frustratedly she flew back out again, and started looking around. "Axiom, there aren't any switches here!" "My diagrams say there are switches, Wildcard. Look more carefully - and swiftly."
Najia let out a guttural growl of frustration, and switched to her cutting laser. Giving in to a pique of frustration, she hit her Mk.2 thrusters, blowing past level 1 to the sub-level, coming up level with the big fuse-box. "Right, let's see what this does," she said with a snarl, and targeted her suit's cutting laser on the big set of what looked like fuses.
She blazed a neat line down the middle of them, and, gratifyingly, the 'Turrets' hologram switched to a big red repair icon... She looked around for a moment. Nothing happened. Najia smirked. "On the one hand, this place is frustrating, confusing, and I kind of want to blow it up out of spite by now. But on the other hand, the gross criminal negligence on display is really working in my favor. Fuck it. Lasers for everything," she said, snarling and going back up the shaft. There were a bunch of unmarked panels, and, giving in to the frustration she felt earlier - which she had barely restrained herself from allowing herself to hold Lu t'Cca at gunpoint - she started lasering the panels like a schoolgirl hooligan on a vandalism spree.
"Your new laser is low-powered, but if you keep it aimed at the lock, it will break eventually," Axiom said. Najia blinked. New laser? This is my laser and I've had it for a while, and... Oh, piss on this! She laughed, however, as she saw that one of the panels had indeed fractured.
One deeply-cathatic vandalism spree later, every panel had been opened, and had revealed that inside the two panels nearest the top-level airlocks were two further, smaller panels, with similar mechanisms. With the fan starting up again, Najia took shelter in one of the alcoves at the top, just under an airlock, and, deciding to use her time productively, she lasered the opposite airlock's control panel. After holding her laser on the box for awhile, it was a glowing ruin, and Axiom commed her. "Partial access to level two established," he informed her.
Najia nodded. She didn't even bother to sarcastically snark at him, though the phrase no shit, Sherlock ran through her mind. Rather, she charitably assumed he was reporting to her something he was learning electronically, and turned around. This is gonna be bright, she thought, as she trained her laser at close range on the near access box, and closed her eyes. She held in the firing stud, and held it - counting in her head to seven, when Axiom's comm made her let up off the laser. "And just like that, we have free reign over level two! They can't stop you now!"
Najia grinned, and opened her eyes to behold a molten, glowing hole drilled into the electronics she had blasted. "Right. Let's get this show on the highway."
On the level above her, in the half just above, she slipped in, and found herself facing a door to another cell block, just through the airlock. She went in and looked; no prisoners. Walking out, she huffed, and decided to walk the half-circuit around the big cylinder again. To her surprise, she found a console, just attached haphazardly to a railing. Really? Najia examined it, and snorted; it looked shoddy, ad-hoc. She tapped the console's screen, and it simply changed color. Axiom piped up. "Magnificent! That'll give you access to half of the switches! There must be another console nearby that will let you remove the second cover."
"Got it. Moving on," Najia said. Back to the airlock she went, after checking the other half of the crescent hallway she was in; without any luck, she just floated across to the other airlock on her EMU. Predictably, she found that, on the opposite railing in the other half of the level, was another console haphazardly attached to a railing, and she rapped it quite firmly with her knuckles. It flashed. "How's that, Axiom?" "Both covers confirmed open," Axiom informed her. "Let's flip some switches. Get back into your spacesuit."
"Never got out of it. Who has time to undress four times? Anyway, switches, yaaay switches," she snarked, as she cycled the airlock again, strapping her EMU back on. "Whoever designed this place is both a madman and criminally negligent."
Once the airlock cycled through again, Najia saw that the two panels she had manipulated had caused five boxes that she had previously taken as unimportant junction boxes to slide their panels open. She groaned to herself when she saw that there were five more lock-like switches within. "Great, time for more vandalism, yay." She lasered the first of the boxes' interiors, the one that was lit, and held it for a long few moments.
"Something's not right," Axiom said, comming her. She had a sinking feeling. "The switches are also setting the state of their neighbors," he declared. Sure enough, she had blasted the leftmost switch, and the second had lit up. Worryingly, the leftmost switch did not look damaged in the slightest. "You'll have to find a combination which turns them all off," Axiom said, as Najia groaned. "I don't think a game of whack-a-mole will get you there," Axiom continued. "Though... Actually, it might!"
Najia groaned, and briefly considered calling for a five-hundred-some member boarding party attack from two capital ships instead. "What tail-hole thought this was a good idea," she bitched. "Who dreamed this up? Why install it like this? Don't anybody answer that, those questions were rhetorical," she snarked, as she set about the process of shooting the junction boxes like they were a juvenile 'turn them all off' game.
About eighty seconds and the false start of thinking she could shoot an inactive switch to switch it on and switch its neighbors states (it transpired that she could only make an active switch toggle neighbors' states), all five boxes were dark, and Najia snarled, bristling with outrage that this was evidently considered part of a high security system and not a child's game.
"You got it, Wildcard!" Axiom commed her. "Access to Level 3 established. And it turned off the darned fan! Off to the hangar, then." Up one level, Najia cycled herself into the airlock, and groaned. She was getting mightily tired of this, and she rolled her shoulders. "I am going to need a massage and to soak for an hour in the shower," she griped to no-one in particular. She hefted her EMU half-over her left shoulder, unholstering her pistol, just in case. The EMU was very heavy, but her EV suit had a fairly substantial low-profile power assist mechanism. Not enough to turn her into a super-soldier by any means, but enough to let her heft a 150kg load like a bulky and cumbersome backpack. She was tempted to leave it behind... But it was a good thing she didn't. The corridor she found was only a straight shot to - and she groaned - another airlock. As she approached it, Axiom unhelpfully congratulated her. "Excellent," he said. "Yo're approaching the internal hangar now. Our getaway ship is right over there." Cycling through, she passed into the deep well of an internal ship hangar - and groaned.
Najia was looking at a Magpie. That was the big, innovative, unique ship?
"If we want to make it out of here, you'll have to destroy the clamps on the hangar doors," Axiom informed her. Najia groaned, sighed, and rolled her shoulders. "Right. I can do that. All this for a..." She seethed, and looked back at the ship.
No, it wasn't a Magpie, but it sure as hell looked like one. It was clearly a derivative design, but it had not the Magpie's massive cargo pods; rather, it had smaller pods, and a lot more gubbins - antennae, dishes, and the like. Fan-dabbie-dozie she thought balefully to herself as she set about finding and destroying the lockdown clamps. As she did so, she also saw a couple more panels that had a turret hologram over them, and, thinking, why the hell not, fried them, too. Moments later, the lockdown clamps fell, too, and she saw a red light glare through one of the hangar windows.
Axiom piped up, "Holy triangle, that's the station alarm! Lucca and I are going to make a run for the ship!" She blinked, looking up - two EVA-suited figures, with full EMUs, cycled through the airlock she had come through.
What, she thought. Where... I... What... Where...? In a moment of dumbfounded confusion, she stared openly, unmoving, before both of them dipped between the ship's large thrusters, and headed for its belly, while Axiom said, "approaching the dock. Be with you in a moment!" Fearing being left behind, Najia abandoned the question of where they had gotten EV suits, let alone EMUs, in favor of making haste to join them.
As Najia negotiated into the airlock, Axiom and Lucca reported that they had boarded, and Axiom was working on powering up the ship's systems, and Axiom was transferring the ship's ownership - and hence, control - to her. They were trying to talk over one another, making it confusing, but, as she got into the ship and shed her MMU, running for the seat, Axiom noted, "This prototype ship does not appear to have an emergency eject system. I assume it was supposed to be added later." "Great," she snarled. "This is going tits-up and I'm in a little ship with no ejection system." "Split been moving into position," Maestro informed her, in a bit of good news. "Alarm must have mobilized more Ministry forces than Split anticipated."
"Thrice blasted!" Axiom roared from the back. "Mellerd deployed a capital ship to head off the Arcadian Endeavour!" Najia groaned, checking her map. A Pheonix-class vessel named Rolling Rock was engaging the Arcadian Endeavor.
As Najia got the Raven's struts up and pushed it forward, she got a comm from the Rolling Rock itself. She snarled as she saw Kriss Mellerd in her comm pane. "Thank you for leading the old man, and his crew of clowns, right to my doorstep. Crossing them off the Ministry's list will do wonders for my career advancement."
Najia gawped at her, in shock at the sheer gall on display, as Mellerd laughed. "You just stumbled into this whole affair, so I will offer you a one-time chance to get out of this. All you have to do is dock at my ship and hand over the pirates youy are currently harboring. You won't be able to keep the ship, but -"
Najia cut her off, snarling in anger. "You just love the sound of your own voice, bitch. Even if I was inclined to take an 'out,' though, nobody can trust you. For anything." Najia switched the comms to her ships, as she powered the Raven up to full. It seemed to be armed with two cannons; she test-fired them by holding in the trigger. They didn't fire immediately, but when she let go, they let fly. "Woah. These must be those Teladi charger things," she muttered. "Whatever. Ladies? This bitch cannot be trusted to keep her word. End her rightly!"
The Rolling Rock was already exchanging fire with Arcadian Endeavor, while Ace nipped at her heels, firing off shots from that launcher and the frontal cannon. Shiv and Kunai - the name chosen for the Paramerion - lifted from the Jackdaw and Arcadian Endeavour respectively, while Jackdaw and the Snapping Tortoise broke from formation with it to engage.
"L beam turrets... Problematic," Najia muttered to herself. "Let me see what I can do about that," she added, as she set the Raven prototype in motion. She could only hope, at least, that Kriss was at least rethinking her decision, now that the odds had tilted decidedly against her.
She dove into action against Rolling Rock, testing out the Muon Chargers, as the ships with her split and attacked. The destroyer was big, and problematic, but it seemed rather... Awkward to control, in fact. Ponderous, its turrets, even the lasers, seemed slow to respond. She nipped around it, firing a few times, as her four ships slipped past it. A plasma bolt struck her shields, and she yelped, diving to evade. "That's it," she heard Rei - not over the open comms, but in her earbud. "I am not letting you get your ass killed like this. I'm dispatching help," she said, and Najia winced.
Great. So this is how the war with the Ministry starts? And yet, oddly... There was no sign of Ministry reinforcements. Najia fled from the immediate vicinity to recharge her shields, coming in close to the Arcadian Endeavour, and watched as the Eighteen Billion Katana squads roared in. She winced as she saw that Okayama and her defense fleet had also been dispatched - a Destroyer squadron was going to bear down on Rolling Rock... Eventually. And yet, the Ministry was doing nothing.
It hit her suddenly; Kriss was rogue. Was doing this on her own. She snarled and grinned. The Ministry might be mad, when this shook out, but they'd have a hard time proving her involvement. Especially if she could play it as her ships responding to a distress call because a rogue vessel with an unaffiliated transponder had attacked a ship. It was flimsy... But it was enough. "Bear down on her, ladies. Tear that thing apart." Najia crowed, as she pulled the Raven in to touch down on the Arcadian Endeavour's landing pad. She looked back. "Axiom, they're gonna need you in the engine room. Lucca, you're not gonna wanna be on this ship!" The back ramp was dropping as she settled down; neither waited for her to have landed fully, they dropped from the ship and sprinted past, to the lift.
"So, you've decided to go down with the sinking ship? One less loose end for me to tie up later!" Mellerd crowed at her, and Najia smirked; of course she knew she couldn't trust Mellerd. "You're worse than a pirate, Kriss. Nobody can trust you," Najia said. "Prepare to kiss your ass goodbye."
Maestro was rattling on in her ear, but Najia could barely hear him over the combat calls. She hoped he was smart enough not to fire upon the T.E. vessels responding - it would be awkward later, and they were joining the fight on his side, after all. He was saying something about escape, and turrets. Najia snorted. "Actually, we're just going to blow this thing up," Najia declared. "We can't leave someone like Kriss Mellerd at our backs."
Things seemed to be doing well at first; the Rolling Rock was handling clumsily, awkwardly, as if she was critically undermanned. That gave Najia an odd hope that she might actually succeed at boarding her; the responding vessels were quickly tearing down her turrets and shields.
Then, everything went dramatically pear-shaped. Najia yelped as lasers tickled the the Raven's shields down and she got them back up again; again and again this happened, each time the hull started to fracture more and more. She made attack runs, damaged a surface element, and then things got worse. Where were those lasers coming from?
"Missile. Incoming missile." She slapped the countermeasures button, only to see the screen flash ammo empty. "Fuck!" A missile slammed into her, followed by a fly-by from a starfighter. She didn't catch it, but she took a pot-shot at it as it went past. Things were going from bad, to worse, when she heard someone howl, "Jackdaw's taking heavy fire! Jackdaw's... Oh fuck!"
Najia felt a moment of total disassociation. Numbly, her hand drifted over the stick, trying to maneuver the clunky ship like a starfighter, whilst fighting through mental fog.
Marta.
"We've got them!" Rei stringer called out, over her line. "I've got the crew of Jackdaw at the depot, but now we're under attack by a Ministry warship!" Najia gasped, shoving her stick forward, hard. Her ship was flying apart around her, and she snarled. "Someone get these motherfuckers!" "We're coming in," she heard - both the first, and last, person she wanted to hear. "Fenrir, engaging!" "Okayama, engaging." "Kagawa, engaging!" "Ark Royal, moving to engage!"
Najia laughed, incredulously. That was four fleets. Four fleets that most definitely were not supposed to be engaging to support the Arcadian Endeavour. One of them the Teladi wasn't even supposed to know about - Alarms blared. The Raven had taken a nasty hit, and a Ministry Kea was lining up on her six. She tried to pull away - she wasn't going to be fast enough - the ship jerked - the world went white.
Najia crashed forward to the deck, yelping, arms up to guard her head. She looked up; a Marine was standing next to her, offering her hand to Najia. "Better get to the skipper, ma'am," the Marina said. "We're Koshirae." Najia laughed, taking the proffered hand and climbing to her feet, hustling down to the bridge's main deck. Selaia Kevlin was standing in the middle like the Maestro, calmingly barking out orders with command presence. She looked up at Najia, briefly, smirking at her. "Does the owner have the conn?"
Najia shook her head, laughing. "Fight the ship, captain. I've got to coordinate this clusterfuck." Selaia laughed at her and nodded, barking out, "bring us up ninety, show her our broadside. Turret gunners, you are cleared to engage."
She hustled down to the fleet coordination console; the crewwoman at it hopping away for her. "This is Takio," she said, hopping on the controls. "Ladies, clear my skies of red. I don't know what the hell has gotten into the Ministry, attacking our stations like this, but if it's hostile out there, we kill it."
Rolling Rock was not having a good day, and it was getting exponentially worse. Her engines had been disabled, and Najia heard Maestro call out over the pirate channel, "Her engines are disabled. Now is the time to get away! But, where is Wildcard?" Najia winced. How was she going to explain that? Did she even want to? "This is Snapping Tortoise," Raleen, the captain of her pirate Baku called out. "We are picking up the crew of Jackdaw and Raven. Let these big bruisers fight, we'll get back to you."
"No!" Kriss Mellerd called out, yelping. "I don't wanna die!" Rolling Rock was coming apart under the growing tide of fire it was enduring, and more ships were still arriving. Najia snarled. Part of her wanted to bid Kriss a bon voyage to the afterlife, but she looked up to Selaia. "If anyone gets out of that ship, I want them. And we don't tell the Ministry."
"Roger that," Selaia said, and barked out orders to the helm to move closer to Rolling Rock. Najia looked back - a Ministry Razorbill was thoroughly engaged, and another had just blown up, attacking the construction depot.
She gritted her teeth, snorting hard. There was going to be hell to pay for this later. Righteous indigation - no, fury - was going to be the order of the day. Her ships had responded to a distress call from a Windfall trader, by an unidentified vessel. It was attacking relentlessly, wasn't on-record as being anything official. Then Ministry vessels, apparently heeding the aggressor's pleas, had jumped in, attacking Takio Enterprises assets, and the inevitable happen.
That was the tack she was going to have to take, and she clenched her fist. Outside, Rolling Rock came apart in a dazzling blossom of red that polarized the bridge windows for a long several moments. When they cleared, the ship was a debris field. Part of her hoped that Mellerd was dead; part of her hoped she wasn't. There was going to be a butcher's bill for today, and she tried - probably vainly - to make peace with that.
"Get us close enough to the Ministry Wharf to make contact," Najia said, looking to Selaia. "I've some barking to do." Selaia smirked at her. "After this? They should know damn well your bark isn't nearly as bad as your bite. They should be happy to get barked at. You should put on a respectable jacket at least." Najia let out a huff of exasperation, hurrying to do just that.
Najia needed to work to summon the righteous indignation she required for the bluff, but she reminded herself of the fate of Ace's mother to do so; the Ministry were assholes, even if they were also the lawful authority; and they had attacked her. She had clear and convincing evidence that Mellerd was up to no damn good. Not that she waas going to reveal it to anyone.
Hence, she found herself with eyes coldly blazing over the comms to the Ministry Police Kea craft which had departed from the wharf to intercept Koshirae. "Enough is enough," she snarled over the holo, standing in the conference room. "My ships responded to an attack upon a free trader from a destroyer that was not transmitting appropriate Ministry codes - not that the Ministry should be allowed to attack random traders, either."
"Your ships fired upon Ministry vessels," the captain of the Kea shot back, clearly outraged - but also, like the pilot who had followed her through the rift - terrified at being massively outnumbered and outgunned.
"Let me be clear, on the record, so there is no ambiguity," Najia said, leaning forward, placing her fist on the table. The effect was to lean closer to the hologram - and on the little attack ship's screen, her face would loom larger. "My ships responded to a distress call from a ship being attacked by an unknown vessel not transmitting appropriate ID. The Ministry, for whatever reasons, chose to respond to the event by siding with the aggressor and attacking my ships. Takio Enterprises warships responded by destroying the Ministry vessels." Her heart was thumping in her chest, but she narrowed her eyes. "If this is the gratitude of the Ministry of Finance, for all that Takio Enterprises has done here in Eighteen Billion, in Grand Exchange and at large, for the Ministry and the company, up to and including constructing facilities and securing neutral diplomats to mediate the dispute between the Company and the Ministry... Well, you might want to check with your superiors before you write a check they have to make good on. To be absolutely clear, this is a threat; you are the highest-ranking Ministry combat officer in Eighteen Billion. It is your decision whether this conflict continues or ceases, here and now. Ah - ah! Shut your fucking muzzle and listen to me carefully," she snapped, as the pilot opened her muzzle to retort.
"If you say anything but words to the effect of 'this was a horrible misunderstanding and we should deescalate the situation' - if you, personally, choose to escalate the situation, the first step I will take will be ordering all of my shipyards to stop producing vessels for the Ministry. The second step will be that I shall cripple the Ministry's ability to replace vessels by destroying the Ministry Shipyard and Wharf here in Eighteen Billion. I shall then proceed onward to prosecute this destructive and pointless war - a war chosen by you, pilot, here and now - by destroying each and every Ministry of Trade station I can find, until someone with some competent authority asks me to please stop doing that. You can see the weight of tonnage I have here, you know the Ministry does not have the tonnage to stop me. The choice is in your claws, pilot; war, or peace. War, or peace. Escalate, or deescalate. Your call."
The Kea pilot visibly shrank backwards in her command chair, obviously struggling to attempt to retain composure and command respect in the face of an overt and direct threat to bring fire and flame directly to the Ministry of Finance. Finally she steeled herself, straightening up in her chair. "This has obviously been a dreadful misunderstanding, miss Takio. The Ministry is undoubtedly going to demand reparations for our lost warships, but such matters are the purview of the financiers, not myself. If you will cease giving offense, we too shall cease attacks upon your vessels."
"Thank you," Najia said, leaning back. She fought not to visibly slump and sigh in relief, or to show how badly her heart was racing. "As for the reparations, they can take that up with the diplomat I have on payroll. Out." She cut the channel, and collapsed back into the chair behind her.
A moment later, the comm lit up again, and she flicked it on. It was a huge conference call, with the commanders of her fleets, the captain of Koshirae, Marta on the Snapping Tortoise with a small bandage on her forehead; Rei Stringer on the 18B construction depot, Tsukiko Peterson back at the headquarters, Professors Nakagawa and Okoye - whom Najia realized with a pang of guilt she hadn't yet formally re-introduced herself to -, Boso Ta,, and Ace. Najia let out a heavy sigh of relief. "Please for the love of god tell me we didn't lose anybody," she said, first off.
"Nobody from Jackdaw, Marta confirmed. "I took a headcount. We got lucky. "That seems to be a recurring theme," added Captain - probably should be Commodore - Xiaowen Kapoor - one of Najia's older friends, and currently the commander of T.E.S. Fenrir. "It helps that we responded with overwhelming firepower. My fleet is reporting no fatalties; thirteen casualties, mostly caused by haste in the heat of battle."
That proved to be the recurring theme; all of her responders reported sustaining injuries, mostly 'workplace accidents' incurred whilst in the heat of battle, but though some were serious, none were life-threatening.
"Najia Takio," Professor Yoriko Okoye - an aged-but-not-venerable, steel-haired professor-turned diplomat said, with the same tone of voice that she had used when reproaching Najia in class. "You are now, as ever you were, charmed, lucky, and reckless. You choose to act with passion first and foremost. This is a fine mess that I'm going to have to clean up, you understand. Can I expect this sort of thing to deal with in the future?"
Najia took in a breath, glancing around at her fellows. Barring a few, they were all young - Tsukiko was the third-oldest and Najia knew she was closer to thirty-five than forty - barely. Most of them looked grave, but not mutinious. She sighed, and smiled, wryly. "While I don't plan to go to war with the Ministry, there may be future... Rough spots to smooth over, yes. If you'd like to resign and go home -" "Not yet," the aged professor said, sharply. "But for dealing with this, I am going to require a pay rise!"
A chorus of chuckles surrounded her, and Najia sighed, face-palming and smiling. "That's fair, professor. We're going to have a fine time untangling this. Ace, how are the Curs?"
Ace looked into her eyes, then looked away for a moment, then back to her. "Secure in Windfall, awaiting your hopefully-safe return." She trilled, and Najia nodded. "Next stop, then."
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2023.04.01 11:07 Patrykasf This place is always dead 🙄
2023.04.01 11:05 Nixon7 Ran my first session this afternoon
Hey all! I've been lurking this sub since the whole OGL debacle, which is when I decided to make Pathfinder the first TTRPG I'd run. I just wanted to thank all the people on here and
DMAcademy who posted tips, stories, resources, and a number of other various things that prepared me for this point. Both myself and my players had never played anything like this before, and I'm very happy to report that we all ended up having a blast (despite an awkward first five minutes).
I ran a beginner adventure I found online called [The Polymorph Plague](
https://scribe.pf2.tools/v/hQQJdbvF-the-polymorph-plague), mainly because the beginner box seemed too dungeon-crawly to me. My setup was kind of scuffed because I didn't want to throw money into it before the first session, so I used a chessboard and pieces instead of a battlemap and minis, but the players didn't seem to mind. The session lasted only about two hours because we had places to be, but I was pleasantly surprised that they were disappointed that we couldn't keep playing.
Once again, I'm really appreciative of all the help available on this sub, I'm sure I would've bungled it completely otherwise and lost my players interest. Thanks heaps!
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2023.04.01 11:05 Radiant_Math8628 My thought on UE5
I can see why people are frustrated and it’s completely understandable. So with UE5 we’re promises better graphics shading and overall performance but what this means we won’t know until gameplay is released, although this isn’t the problem I have with this, the problem comes with the price now I’m don’t like to jump to conclusions so I’ll break down why.
I think this price is wrong but in the right way. So the upgrade itself is gonna set you back £50 so you’re essentially paying for a whole new game with that amount and on top of the £50 price that comes with the upgrade you have to re-purchase all dlc expansion packs for UE5 compatibility which is £20 for the explorers season pass and £25 for the genesis season pass so the game is basically costing you £95 for the full game experience. I think this price is wrong as it is a huge blow to the players who have played religiously since release day but I can also understand it from a business standpoint.
So why are they doing this;
Well first of all they have no steady flow of income having no micro transactions and only revenue coming in from game and dlc purchases which majority of players already own.
Secondly they have wages to pay whether you like it or not they need to make money some how.
Thirdly games are not free to develop and well it’s not a surprise they are running out of funding.
Last point I’ll get into is that they are a business and at the end of the day they aren’t here to satisfy our lust for a good game they are here to make money.
Now I’m not bothered about the price I’m broke as hell but I understand that there is no micro transactions and only dlc maps to buy but if we all recall back to 2018 when we spent hundreds of pounds/dollars on skins which provided nothing besides cosmetic appearances. If ark had a system of micro transactions everyone would complain but you’d all pay their prices as everyone does and without micro transactions they have no steady flow of income and therefore I believe this price tag makes some sort of sense.
Is it unfair that I have to pay for the same game again and more expensive at that. Yes it is, however I’ve owned the game for years now and this “upgrade” is warranted. The thing I’m most dissatisfied with is how people who sunk many hours into the game are being treated in regards to their progress for example the single player community who have to spend more hours on the game than other people to make progress. I also feel official players have been really mistreated, this is because the official community have to spend 3-4x the amount of time on progress that unofficial players get.
I’ve always played official but I lost my progress when I switched from Xbox to ps5 at Christmas so it’s not like I’m losing a lot but the players who’ve played religiously from release day to now and have racked up 4000+ hours are just going to lose everything by the flip of a switch for what is essentially just a money grab but an understandable one.
I think at the end of the day if you don’t want it don’t buy it and if this is enough for you to stop playing the game then I think you need to take a look in the mirror and realise there is probably some underlying issues with you and your perception of reality and thinking that everything should just come to you because you want it.
I appreciate any criticism and any problem’s anybody has in reference to my opinions but I ask you please keep it civil.
Thank you for taking the time to read my thoughts and I hope you have an amazing day.
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